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| items:gadgets:gear:radiotropic_isotope_array [2025/10/05 11:39] – removing semicolons from headings mentle | items:gadgets:gear:radiotropic_isotope_array [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
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| ^ Radiotropic Isotope Array ^^^^^^^^ | ^ Radiotropic Isotope Array ^^^^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | [[:Stats#Brawn]]: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 18 | 1 - 24 | - | - | 5,000c | 125c | | | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 18 | 1 - 24 | - | - | 5,000c | 125c | |
| | Mk. 2 | [[:Stats#Brawn]]: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 21 | 1 - 48 | - | - | 20,000c | 100c | | | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 21 | 1 - 48 | - | - | 20,000c | 100c | |
| | Mk. 3 | [[:Stats#Brawn]]: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 24 | 1 - 72 | - | - | 45,000c | 75c | | | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 24 | 1 - 72 | - | - | 45,000c | 75c | |
| | Mk. 4 | [[:Stats#Brawn]]: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 27 | 1 - 96 | - | - | 80,000c | 50c | | | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 27 | 1 - 96 | - | - | 80,000c | 50c | |
| | Mk. 5 | [[:Stats#Brawn]]: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 30 | 1 - 120 | - | - | 125,000c | 25c | | | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 30 | 1 - 120 | - | - | 125,000c | 25c | |
| ^Traits |||||||| | ^Traits |||||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80, <wrap preview>[[Traits:Console]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80, <wrap preview>[[Traits:Console]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |While this item is Set Up, it gains the following ability. \\ \\ //Trait// \\ During the Environmental Step, all Enemies within Range of the Array must take a [[:Shortcuts#Reflex_Save]] (DC: above). You, and all Allies, within Range of the Array, can always draw <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> to all Enemies that Failed until the start of the next [[:Game_Mechanics:Environmental_Step]].|||||||| | |While this item is Set Up, it gains the following ability. \\ \\ //Trait// \\ During the Environmental Step, all Enemies within Range of the Array must take a [[:Ratings:Reflex_Save]] (DC: above). You, and all Allies, within Range of the Array, can always draw <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> to all Enemies that Failed until the start of the next [[:Game_Mechanics:Environmental_Step]].|||||||| |
| </WRAP> | </WRAP> |
| |