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| items:gadgets:gear:t._a._m._target_acquisition_matrix_beacon [2025/08/11 11:32] – created mentle | items:gadgets:gear:t._a._m._target_acquisition_matrix_beacon [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 4 | D4 | 1 - 120 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | - | 1 - 120 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability \\ \\ **Targeting Vector Beacon** \\ [[:Skills#Tech]] Ritual; 80/Action. You, and all <wrap preview>[[Game_Mechanics:Definitions:Perceived]]</wrap> Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with <wrap preview>[[:Game_Mechanics:Definitions:Missile Weapon|Missile Weapons]]</wrap>, Vehicle Components and Cyberware against Enemies within Range until the start of your next Turn. In addition, these Attacks may ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>||||| | |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability \\ \\ [[:Skills#Tech]] Ritual; 80/Action. \\ You, and all <wrap preview>[[Game_Mechanics:Definitions:Perceived]]</wrap> Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with <wrap preview>[[:Game_Mechanics:Definitions:Missile Weapon|Missile Weapons]]</wrap>, Vehicle Components and Cyberware against Enemies within Range until the start of your next Turn. In addition, these Attacks may ignore <wrap preview>[[:Game_Mechanics:Definitions:Line of Sight]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Line of Effect]]</wrap>||||| |
| </WRAP> | </WRAP> |
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