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| items:gadgets:gear:targeting_vector_beacon [2025/10/03 09:45] – mentle | items:gadgets:gear:targeting_vector_beacon [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
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| ====== Targeting Vector Beacon ====== | ====== Targeting Vector Beacon ====== |
| // Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.// | |
| <WRAP center 750px> | <WRAP center 750px> |
| |< - 20% 20% 20% 20% 20% >| | |< - 20% 20% 20% 20% 20% >| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 4 | D4 | 1 - 120 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | D4 | 1 - 120 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability \\ \\ **Targeting Vector Beacon** \\ [[:Skills#Tech]] Ritual; 100/Action. You, and all <wrap preview>[[Game_Mechanics:Definitions:Perceived]]</wrap> Allies, gain a bonus D4 to any [[:Game_Mechanics:Check|Checks]] and Attacks you perform against all Enemies within Range until the end of the Encounter.||||| | |While this item is [[:Game_Mechanics:Definitions:Equipped]], you gain the following Ability \\ \\ [[:Skills#Tech]] Ritual; 100/Action. \\ You, and all <wrap preview>[[Game_Mechanics:Definitions:Perceived]]</wrap> Allies, gain a bonus D4 to any [[:Game_Mechanics:Check|Checks]] and Attacks you perform against all Enemies within Range until the end of the [[:Game_Mechanics:Encounter]].||||| |
| </WRAP> | </WRAP> |
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