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items:gadgets:gear:toughness_charm [2025/10/05 11:40] – removing semicolons from headings mentleitems:gadgets:gear:toughness_charm [2026/06/12 11:06] (current) – external edit 127.0.0.1
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 ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|-|+| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Die]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Die]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
-|  Mk. 1    [[:Stats#Brawn]]:  1  |  D4  |  5,000c  |  -  | +|  Mk. 1   |  <wrap preview>[[:Stats:Brawn]]</wrap>:  1  |  D4  |  5,000c  |  -  | 
-|  Mk. 2    [[:Stats#Brawn]]:  1  |  D8  |  160,000c  |  -  | +|  Mk. 2   |  <wrap preview>[[:Stats:Brawn]]</wrap>:  1  |  D8  |  160,000c  |  -  | 
-|  Mk. 3    [[:Stats#Brawn]]:  1  |  D12  |  1,215,000c  |  -  |+|  Mk. 3   |  <wrap preview>[[:Stats:Brawn]]</wrap>:  1  |  D12  |  1,215,000c  |  -  |
 ^Traits ||||| ^Traits |||||
 |  -  ||||| |  -  |||||
 ^Effects||||| ^Effects|||||
-|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ You gain the above Die as a bonus to any and all [[:Shortcuts#Fortitude Save|Fortitude]] Saves you make.|||||+|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ You gain the above Die as a bonus to any and all [[:Ratings:Fortitude Save|Fortitude]] Saves you make.|||||
 </WRAP> </WRAP>