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items:gadgets:gear:trade-jack [2025/10/05 11:48] – removing semicolons from headings mentleitems:gadgets:gear:trade-jack [2026/06/12 11:05] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> -  | | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> -  | |
 ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Dice Pool]]</wrap>^^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Dice Pool]]</wrap>^^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
-|  Mk. 1  |  [[:Stats#Brawn]]: 4  |  D20 + 5  ||  2,000c  |  100c  | +|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  D20 + 5  ||  2,000c  |  100c  | 
-|  Mk. 2  |  [[:Stats#Brawn]]: 5  |  D20 + 10  ||  16,000c  |  80c  | +|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 5  |  D20 + 10  ||  16,000c  |  80c  | 
-|  Mk. 3  |  [[:Stats#Brawn]]: 6  |  D20 + 15  ||  54,000c  |  60c  | +|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  D20 + 15  ||  54,000c  |  60c  | 
-|  Mk. 4  |  [[:Stats#Brawn]]: 7  |  D20 + 20  ||  128,000c  |  40c  | +|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 7  |  D20 + 20  ||  128,000c  |  40c  | 
-|  Mk. 5  |  [[:Stats#Brawn]]: 8  |  D20 + 25  ||  250,000c  |  20c  |+|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  D20 + 25  ||  250,000c  |  20c  |
 ^Traits |||||| ^Traits ||||||
-|  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap> ( 80 ), <wrap preview>[[:Traits:Console]]</wrap>  ||||||+|  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X|Setup 80]]</wrap>, <wrap preview>[[:Traits:Console]]</wrap>  ||||||
 ^Effects|||||| ^Effects||||||
-|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Once Set Up, the Trade-Jack will make a Skill Check on a specified Skill, using the above Dice Pool, every [[:Game_Mechanics:Environmental Step]] until successful or stopped. \\ An Adjacent Character may use the [[:Base Actions:Disrupt]] Action to stop a set up Trade-Jack. \\  A Trade-Jack will continue to operate if you move away from it, however, it will cease to function if you leave the [[:Game_Mechanics:Encounter]] or the Scene ends. ||||||+|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Once Set Up, the Trade-Jack will make a Skill Check on a specified Skill, using the above Dice Pool, every [[:Game_Mechanics:Environmental Step]] until successful or stopped. \\ An Adjacent <wrap preview>[[:Character]]</wrap> may use the [[:Base Actions:Disrupt]] Action to stop a set up Trade-Jack. \\  A Trade-Jack will continue to operate if you move away from it, however, it will cease to function if you leave the [[:Game_Mechanics:Encounter]] or the Scene ends. ||||||
 </WRAP> </WRAP>