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Trade-Jack
| Trade-Jack | |||||
|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | |||||
| Archetype: | Gadget | Subtype: | Gear | ||
| Skill: | - | Mastery: | - | ||
| Mark | Requirements | Dice Pool | Value | Upkeep | |
| Mk. 1 | Brawn: 4 | D20 + 5 | 2,000c | 100c | |
| Mk. 2 | Brawn: 5 | D20 + 10 | 16,000c | 80c | |
| Mk. 3 | Brawn: 6 | D20 + 15 | 54,000c | 60c | |
| Mk. 4 | Brawn: 7 | D20 + 20 | 128,000c | 40c | |
| Mk. 5 | Brawn: 8 | D20 + 25 | 250,000c | 20c | |
| Traits | |||||
| Electronic, Setup X 80, Console | |||||
| Effects | |||||
| While Equipped gain the following Ability. Trait Once Set Up, the Trade-Jack will make a Skill Check on a specified Skill, using the above Dice Pool, every Environmental Step until successful or stopped. An Adjacent Character may use the Disrupt Action to stop a set up Trade-Jack. A Trade-Jack will continue to operate if you move away from it, however, it will cease to function if you leave the Encounter or the Scene ends. |
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