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| items:gadgets:gear:unstable_fluctuating_diode_array [2025/10/28 11:33] – adding preview mentle | items:gadgets:gear:unstable_fluctuating_diode_array [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
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| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 18 | 1 - 24 | - | - | 1,000c | 125c | | | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 18 | 1 - 24 | - | - | 1,000c | 125c | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 21 | 1 - 48 | - | - | 4,000c | 100c | | | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 21 | 1 - 48 | - | - | 4,000c | 100c | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 24 | 1 - 72 | - | - | 9,000c | 75c | | | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 24 | 1 - 72 | - | - | 9,000c | 75c | |
| | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 27 | 1 - 96 | - | - | 16,000c | 50c | | | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 27 | 1 - 96 | - | - | 16,000c | 50c | |
| | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Shortcuts#Reflex_save|Reflex]]: 30 | 1 - 120 | - | - | 25,000c | 25c | | | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | [[:Ratings:Reflex_save|Reflex]]: 30 | 1 - 120 | - | - | 25,000c | 25c | |
| ^Traits |||||||| | ^Traits |||||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80,<wrap preview>[[Traits:Console]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80,<wrap preview>[[Traits:Console]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |While this item is Set Up, it gains the following ability. In addition, you may use this Item to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Gadget grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target.\\ \\ //Trait// \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range of the Array must take a [[:Shortcuts#Reflex_Save]] (DC: above). Every target that Failed becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you, or anyone with the Array, even if not Set Up, can Track the targets with Advantage. The diodes that are marking the targets can be located and destroyed with the Appropriate Skills, Equipment or Acute E.C.M. Perception, cancelling the effect early.|||||||| | |While this item is Set Up, it gains the following ability. In addition, you may use this Item to automatically learn the universal location of any marked target, to the nearest region of space, station or planet. \\ Furthermore, this Gadget grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target.\\ \\ //Trait// \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range of the Array must take a [[:Ratings:Reflex_Save]] (DC: above). Every target that Failed becomes marked by a traceable diode for one Cycle (10 Days). For as long as the targets remain marked by diodes, you, or anyone with the Array, even if not Set Up, can Track the targets with Advantage. The diodes that are marking the targets can be located and destroyed with the Appropriate Skills, Equipment or Acute E.C.M. Perception, cancelling the effect early.|||||||| |
| </WRAP> | </WRAP> |
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