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| items:weapons:arc_sprayer [2025/04/29 10:20] – mentle | items:weapons:arc_sprayer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Arc Sprayer ^^^^^^^^ | |
| |[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Exotic||| | |
| |**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Arc Sprayer**| Brawn: 6 | 6 | 3 - 12 | 2 | 3 | 5,000 | 200 | | |
| | **Weapon's Traits** |||||||| | |
| |**Shotgun**|||||||| | |
| |//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4/6/8 additional Damage. (E.G. A Medium Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack Roll).|||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Brutal**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Armour Piercing**|||||||| | |
| |//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| | |
| |**Arc**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls with this Weapon ignore [[Game_Mechanics:Line of Effect]], Evasion and Cover.|||||||| | |
| |**Blast**|||||||| | |
| |//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| | |
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