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items:weapons:arc_sprayer [2025/08/06 10:29] – Replacing Cost with Value mentleitems:weapons:arc_sprayer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Arc Sprayer  ^^^^^^^^ 
-|[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| 
-|**Archetype**|Weapon|||**Subtype**|Exotic||| 
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| 
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep**  | 
-|**Arc Sprayer**|  Brawn: 6  |  6  |  3 - 12  |  2  |  3  |  5,000  |  200  | 
-|  **Weapon's Traits**  |||||||| 
-|**Shotgun**|||||||| 
-|//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4/6/8 additional Damage. (E.G. A Medium Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack Roll).|||||||| 
-|**Close Combat**|||||||| 
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| 
-|**Two Handed**|||||||| 
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| 
-|**Brutal**|||| 
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| 
-|**Loud**|||||||| 
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| 
-|**Armour Piercing**|||||||| 
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| 
-|**Arc**|||||||| 
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls with this Weapon ignore [[Game_Mechanics:Line of Effect]], Evasion and Cover.|||||||| 
-|**Blast**|||||||| 
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.||||||||