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items:weapons:arc_thrower [2025/04/27 13:05] mentleitems:weapons:arc_thrower [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Arc Thrower  ^^^^^^^^ +
-|[[:Corporations#Sourcery Solutions|Sourcery Solutions]]|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Exotic||| +
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Explosives]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Arc Thrower**|  Brawn: 8  |  2D6  |  6 - 24  |  3  |  3  |  10,000  |  200  | +
-|  **Weapon's Traits**  |||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Armour Piercing**|||||||| +
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| +
-|**Arc**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls with this Weapon ignore [[Game_Mechanics:Line of Effect]], Evasion and Cover.|||||||| +
-|**Blast**|||||||| +
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| +
-|**Vicious**|||||||| +
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||+