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items:weapons:chainsaw [2025/05/08 08:33] – created mentleitems:weapons:chainsaw [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Chainsaw  ^^^^^^^^ +
-|[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Light**|  Brawn: 4  |  2D8  |  1  |  4  |  6  |  900  |  9  | +
-|**Medium**|  Brawn: 6  |  3D8  |  1  |  4  |  6  |  900  |  9  | +
-|**Heavy**|  Brawn: 8  |  4D8  |  1  |  4  |  6  |  900  |  9  | +
-|  **Weapon's Traits**  |||||||| +
-|**Signature Industrial Industries Range**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Value]] and [[Game_Mechanics:Upkeep]] lowered by 10% (included in above) due to availability. However, because of the commonality, the item can only be sold for 1% of total Value.|||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Fine**|||||||| +
-|//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| +
-|**Vicious**|||||||| +
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||+