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| items:weapons:chainsaw [2025/05/08 08:33] – created mentle | items:weapons:chainsaw [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Chainsaw ^^^^^^^^ | |
| |[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Industrial||| | |
| |**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Light**| Brawn: 4 | 2D8 | 1 | 4 | 6 | 900 | 9 | | |
| |**Medium**| Brawn: 6 | 3D8 | 1 | 4 | 6 | 900 | 9 | | |
| |**Heavy**| Brawn: 8 | 4D8 | 1 | 4 | 6 | 900 | 9 | | |
| | **Weapon's Traits** |||||||| | |
| |**Signature Industrial Industries Range**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Value]] and [[Game_Mechanics:Upkeep]] lowered by 10% (included in above) due to availability. However, because of the commonality, the item can only be sold for 1% of total Value.|||||||| | |
| |**Unwieldy**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| | |
| |**Trusty**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Fine**|||||||| | |
| |//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| | |
| |**Vicious**|||||||| | |
| |//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.||||||||| | |