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| items:weapons:chem_sprayer [2025/08/06 10:29] – Replacing Cost with Value mentle | items:weapons:chem_sprayer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Chem sprayer ^^^^^^^^ | |
| |[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Industrial||| | |
| |**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Value** | **Upkeep** | | |
| |**Sprayer**| Brawn: 7 | - | 3 - 12 | 4 | 4 | 4,000 | 200 | | |
| | **Weapon's Traits** |||||||| | |
| |**Unwieldy**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| | |
| |**Trusty**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Chemicals**|||||||| | |
| |//Trait// \\ Chem Sprayers come in many different forms and can spray many different chemicals. On Purchase, specify one of the below. On successful [[Game_Mechanics:Attacks]] with this Weapon, instead of dealing Damage, apply the below instead.\\ - **Foam Sprayer**: D8 [[Game_Mechanics:Conditions#Sticky]] Stacks. \\ - **Toxin Sprayer**: D6 [[Game_Mechanics:Conditions#Poisoned]] Stacks. \\ - **Fume Sprayer**: D4 [[Game_Mechanics:Conditions#Nauseated]] Stacks. \\ - **Napalm Sprayer**: D4 [[Game_Mechanics:Conditions#Burning]] Stacks. \\ - **Nitrogen Sprayer**: D3 [[Game_Mechanics:Conditions#Frozen]] Stacks. (Use a D6/2). \\ - **Acid Sprayer**: D2 [[Game_Mechanics:Conditions#Corrosive]] Stacks. (Use a D4/2).||||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Arc**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls with this Weapon ignore [[Game_Mechanics:Line of Effect]], Evasion and Cover.|||||||| | |
| |**Blast**|||||||| | |
| |//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| | |
| |**Brutal**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |