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items:weapons:chem_sprayer [2025/10/06 11:30] – fixing two handed spelling error mentleitems:weapons:chem_sprayer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Chem sprayer  ^^^^^^^^ +
-|[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep** +
-|**Sprayer**|  Brawn: 7  |  -  |  3 - 12  |  4  |  4  |  4,000  |  200  | +
-|  **Weapon's Traits**  |||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Chemicals**|||||||| +
-|//Trait// \\ Chem Sprayers come in many different forms and can spray many different chemicals. On Purchase, specify one of the below. On successful [[Game_Mechanics:Attacks]] with this Weapon, instead of dealing Damage, apply the below instead.\\ - **Foam Sprayer**: D8 [[Game_Mechanics:Conditions#Sticky]] Stacks. \\ - **Toxin Sprayer**: D6 [[Game_Mechanics:Conditions#Poisoned]] Stacks. \\ - **Fume Sprayer**: D4 [[Game_Mechanics:Conditions#Nauseated]] Stacks. \\ - **Napalm Sprayer**: D4 [[Game_Mechanics:Conditions#Burning]] Stacks. \\ - **Nitrogen Sprayer**: D3 [[Game_Mechanics:Conditions#Frozen]] Stacks. (Use a D6/2). \\ - **Acid Sprayer**: D2 [[Game_Mechanics:Conditions#Corrosive]] Stacks. (Use a D4/2).||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Two-Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Arc**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls with this Weapon ignore [[Game_Mechanics:Line of Effect]], Evasion and Cover.|||||||| +
-|**Blast**|||||||| +
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| +
-|**Brutal**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.||||||||+