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| items:weapons:defibrillator [2025/05/08 09:12] – created mentle | items:weapons:defibrillator [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Defibrillator ^^^^^^^^ | |
| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Industrial||| | |
| |**Skill**|[[:Skills#Nature|Nature]]|||**Mastery**|[[Masteries:Industrial]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Light**| Brawn: 4| 2D4 | 1 | 1 | 4 | 3,000 | 10 | | |
| |**Medium**| Brawn: 6 | 3D4 | 1 | 1 | 4 | 3,000 | 10 | | |
| |**Heavy**| Brawn: 8 | 4D4 | 1 | 1 | 4 | 3,000 | 10 | | |
| | **Weapon's Traits** |||||||| | |
| |**Unwieldy**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| | |
| |**Trusty**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Armour Piercing**|||||||| | |
| |//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| | |
| |**Medicinal**|||||||| | |
| |//Trait// \\ You may perform the [[Base_Actions#Combat Actions|Attack Action]] against [[Game_Mechanics:Allies and Enemies|Allies]], in addition to [[Game_Mechanics:Allies and Enemies|Enemies]]. If you do so, these Attack's are automatically successful if performed within optimal Range, but restore [[Shortcuts#Health]] instead of dealing Damage.|||||||| | |