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| Defibrillator | ||||||||
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| Biotopia Projects Limited - Tested on the dead, for the living! | ||||||||
| Archetype | Weapon | Subtype | Industrial | |||||
| Skill | Nature | Mastery | Industrial | |||||
| Requirements | Damage | Range | Ammo | HP | Value | Upkeep | ||
| Light | Brawn: 4 | 2D4 | 1 | 1 | 4 | 3,000 | 10 | |
| Medium | Brawn: 6 | 3D4 | 1 | 1 | 4 | 3,000 | 10 | |
| Heavy | Brawn: 8 | 4D4 | 1 | 1 | 4 | 3,000 | 10 | |
| Weapon's Traits | ||||||||
| Unwieldy | ||||||||
| Trait Attack Rolls you make with this Weapon are performed with Disadvantage. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls. |
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| Trusty | ||||||||
| Trait When rolling a D20 as part of a Check or Attack while using this Item, you may Reroll any result of 1. When rolling with Advantage or Disadvantage, only Reroll the specific Die with a result of 1, not all the Dice. |
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| Close Combat | ||||||||
| Trait You cannot make Attacks against targets outside of the Weapon's Maximum Range Value. | ||||||||
| Two Handed | ||||||||
| Trait This item requires 2 Hands to use. and 2 Holsters to store | ||||||||
| Armour Piercing | ||||||||
| Trait This Weapon deals A.P Damage instead of Meat Damage. | ||||||||
| Medicinal | ||||||||
| Trait You may perform the Attack Action against Allies, in addition to Enemies. If you do so, these Attack's are automatically successful if performed within optimal Range, but restore Health instead of dealing Damage. | ||||||||
