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items:weapons:disintegration_beamer [2025/08/06 10:29] – Replacing Cost with Value mentleitems:weapons:disintegration_beamer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Disintegration Beamer  ^^^^^^^^ 
-|[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| 
-|**Archetype**|Weapon|||**Subtype**|Exotic||| 
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| 
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep**  | 
-|**Beamer**|  Brawn: 10  |  6  |  3 - 12  |  -  |  2  |  25,000  |  -  | 
-|  **Weapon's Traits**  |||||||| 
-|**Shotgun**|||||||| 
-|//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]],  it instead gains 3 additional Damage. (E.G. A Disintergration Beamer with an Additional Damage Die would deal 9 Damage on a successful Attack Roll).|||||||| 
-|**Close Combat**|||||||| 
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| 
-|**Two Handed**|||||||| 
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| 
-|**Loud**|||||||| 
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| 
-|**Armour Piercing**|||||||| 
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| 
-|**Disintegrating**|||||||| 
-|//Trait// \\ Grants a bonus +30 to [[Game_Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is  [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D12 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintergrating. \\ \\ Furthermore, all results on the Injury Table equal to or greater than 100 are replaced with:\\ Disintegrated:\\The individual is completely destroyed. They don't leave a corpse. They cannot be resurrected or revived, save through a **True Resurrection** Ability that specifically specifies that it can restore the Disintegrated Injury.||||||||