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Disintegration Beamer
Sourcery Solutions - Your Wish, Our Command. Terms May Apply.
ArchetypeWeaponSubtypeExotic
SkillAthleticsMasteryImpact
Requirements Damage Range Ammo HP Cost Upkeep
Beamer Brawn: 10 6 3 - 12 - 2 25,000 -
Weapon's Traits
Shotgun
Trait
Should this Weapon gain an Additional Damage Die, it instead gains 3 additional Damage. (E.G. A Disintergration Beamer with an Additional Damage Die would deal 9 Damage on a successful Attack Roll).
Close Combat
Trait
You cannot make Attacks against targets outside of the Weapon's Maximum Range Value.
Two Handed
Trait
This item requires 2 Hands to use. and 2 Holsters to store
Loud
Trait
This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys Disdadvantage to any and all Checks to conceal it's use or the location of the user.
Armour Piercing
Trait
This Weapon deals A.P Damage instead of Meat Damage.
Disintegrating
Trait
Grants a bonus +30 to Injury Checks inflicted by this item. In addition, while this item is Equipped or Holstered, you gain a bonus D12 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintergrating.

Furthermore, all results on the Injury Table equal to or greater than 100 are replaced with:
Disintegrated:\\The individual is completely destroyed. They don't leave a corpse. They cannot be resurrected or revived, save through a True Resurrection Ability that specifically specifies that it can restore the Disintegrated Injury.
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