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| Disintegration Beamer | |||||||
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| Sourcery Solutions - Your Wish, Our Command. Terms May Apply. | |||||||
| Archetype | Weapon | Subtype | Exotic | ||||
| Skill | Athletics | Mastery | Impact | ||||
| Requirements | Damage | Range | Ammo | HP | Cost | Upkeep | |
| Beamer | Brawn: 10 | 6 | 3 - 12 | - | 2 | 25,000 | - |
| Weapon's Traits | |||||||
| Shotgun | |||||||
| Trait Should this Weapon gain an Additional Damage Die, it instead gains 3 additional Damage. (E.G. A Disintergration Beamer with an Additional Damage Die would deal 9 Damage on a successful Attack Roll). |
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| Close Combat | |||||||
| Trait You cannot make Attacks against targets outside of the Weapon's Maximum Range Value. |
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| Two Handed | |||||||
| Trait This item requires 2 Hands to use. and 2 Holsters to store |
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| Loud | |||||||
| Trait This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys Disdadvantage to any and all Checks to conceal it's use or the location of the user. |
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| Armour Piercing | |||||||
| Trait This Weapon deals A.P Damage instead of Meat Damage. |
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| Disintegrating | |||||||
| Trait Grants a bonus +30 to Injury Checks inflicted by this item. In addition, while this item is Equipped or Holstered, you gain a bonus D12 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintergrating. Furthermore, all results on the Injury Table equal to or greater than 100 are replaced with: Disintegrated:\\The individual is completely destroyed. They don't leave a corpse. They cannot be resurrected or revived, save through a True Resurrection Ability that specifically specifies that it can restore the Disintegrated Injury. |
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