Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:weapons:fighting_claws [2025/04/29 10:13] mentleitems:weapons:fighting_claws [2025/07/25 11:09] (current) – removed mentle
Line 1: Line 1:
-^ Fighting Claws^^^^^^^^ +
-|[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Simple||| +
-|**Skill**|[[:Skills#Coordination|Coordination]]|||**Mastery**|[[Masteries:Bones]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Claws**|  Brawn: 3  |  D6 + Agi  |  1  |  -  |  1  |  500  |  -  | +
-|  **Weapon's Traits**  |||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Holstered**|||||||| +
-|//Trait// \\ This Weapon does not require a [[:Inventory#Holster| Holster]] to be stored. In addition, it can be drawn as a [[game_mechanics:Actions|Free Action]]. You cannot drop this Item.|||||||| +
-|**Sinuous Blade**|||||||| +
-|//Trait// \\ Whenever you deal Damage with this weapon, you also apply 1 [[Game_Mechanics:Stacking_Effects#Bleeding|Bleeding Stack]]. If the Attack would otherwise apply Bleeding Stacks, apply 1 additional Stack instead|||||||| +
-|**Brutal**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Balanced**|||||||| +
-|//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an  [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| +
-|**Dueling Weapon**|||||||| +
-|//Trait// \\ If this weapon is [[Game_Mechanics:Equipping|Equipped]] in at least two [[:Inventory#Hands|Hands]], gain **Cover**: 3.\\ \\ **Cover**: X increases the Defence by X. You can only have 1 instance of Cover, use the highest.||||||||+