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| items:weapons:fighting_claws [2025/04/29 10:13] – mentle | items:weapons:fighting_claws [2025/07/25 11:09] (current) – removed mentle |
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| ^ Fighting Claws^^^^^^^^ | |
| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Simple||| | |
| |**Skill**|[[:Skills#Coordination|Coordination]]|||**Mastery**|[[Masteries:Bones]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Claws**| Brawn: 3 | D6 + Agi | 1 | - | 1 | 500 | - | | |
| | **Weapon's Traits** |||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Holstered**|||||||| | |
| |//Trait// \\ This Weapon does not require a [[:Inventory#Holster| Holster]] to be stored. In addition, it can be drawn as a [[game_mechanics:Actions|Free Action]]. You cannot drop this Item.|||||||| | |
| |**Sinuous Blade**|||||||| | |
| |//Trait// \\ Whenever you deal Damage with this weapon, you also apply 1 [[Game_Mechanics:Stacking_Effects#Bleeding|Bleeding Stack]]. If the Attack would otherwise apply Bleeding Stacks, apply 1 additional Stack instead|||||||| | |
| |**Brutal**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Balanced**|||||||| | |
| |//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| | |
| |**Dueling Weapon**|||||||| | |
| |//Trait// \\ If this weapon is [[Game_Mechanics:Equipping|Equipped]] in at least two [[:Inventory#Hands|Hands]], gain **Cover**: 3.\\ \\ **Cover**: X increases the Defence by X. You can only have 1 instance of Cover, use the highest.|||||||| | |