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Flash Reaper
WyvernWorks Studios - Your Childhood, Copyrighted.
ArchetypeWeaponSubtypeEnergy
SkillAthleticsMasteryImpact
Requirements Damage Range Ammo HP Value Upkeep
Light Brawn: 4 D6 + 2 6 - 24 3 3 2,000 10
Medium Brawn: 5 D6 + 3 6 - 24 3 3 2,000 10
Heavy Brawn: 6 D6 + 4 6 - 24 3 3 2,000 10
Weapon's Traits
Balanced
Trait
This item can be duel wielded, one in each Hand. Increase the Brawn Requirement by 2 to do so. If this item is duel wielded, when you make an Attack Action, you may resolve the Attack Action with both weapons.
Loud
Trait
This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys Disdadvantage to any and all Checks to conceal it's use or the location of the user.
Armour Piercing
Trait
This Weapon deals A.P Damage instead of Meat Damage.
Light (Light Flash Reaper Only)
Trait
This item can be drawn from a Holster as a Quick Action.
Trusty (Medium Flash Reaper Only)
Trait
When rolling a D20 as part of a Check or Attack while using this Item, you may Reroll any result of 1. When rolling with Advantage or Disadvantage, only Reroll the specific Die with a result of 1, not all the Dice.
Brutal (Light and Medium Flash Reaper Only)
Trait

Grants a bonus +10 to Injury Checks inflicted by this item. In addition, while this item is Equipped or Holstered, you gain a bonus D4 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.
Versatile (Heavy Flash Reaper Only)
Trait
This Weapon can be used as an Athletics or Coordination Weapon.
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