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| items:weapons:flashgun [2025/10/06 11:30] – fixing two handed spelling error mentle | items:weapons:flashgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Flashgun ^^^^^^^^ | |
| |[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Energy||| | |
| |**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Value** | **Upkeep** | | |
| |**Light**| Brawn: 4 | 4 | 3 - 12 | 2 | 4 | 3,600 | 9 | | |
| |**Medium**| Brawn: 6 | 6 | 3 - 12 | 2 | 4 | 3,600 | 9 | | |
| |**Heavy**| Brawn: 8 | 8 | 3 - 12 | 2 | 4 | 3,600 | 9 | | |
| | **Weapon's Traits** |||||||| | |
| |**Signature WyvernWorks Studios Range**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Value]] and [[Game_Mechanics:Upkeep]] lowered by 10% (included in above) due to availability. However, because of the commonality, the item can only be sold for 1% of total Value.|||||||| | |
| |**Shotgun**|||||||| | |
| |//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 2/3/4 additional Damage. (E.G. A Medium Flashgun with an Additional Damage Die would deal 9 Damage on a successful Attack Roll).|||||||| | |
| |**Close Combat**|||||||| | |
| |//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| | |
| |**Two-Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Armour Piercing**|||||||| | |
| |//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| | |
| |**Light (Light Flashgun Only)**|||||||| | |
| |//Trait// \\ This item can be drawn from a [[:Inventory#Holster| Holster]] as a Quick Action.|||||||| | |
| |**Brutal (Light and Medium Flashgun Only)**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Trusty (Medium Flashgun Only)**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Vicious (Heavy Flashgun Only)**|||||||| | |
| |//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.||||||||| | |
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