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items:weapons:flashgun [2025/10/06 11:30] – fixing two handed spelling error mentleitems:weapons:flashgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Flashgun  ^^^^^^^^ 
-|[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||||||| 
-|**Archetype**|Weapon|||**Subtype**|Energy||| 
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| 
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep**  | 
-|**Light**|  Brawn: 4  |  4  |  3 - 12  |  2  |  4  |  3,600  |  9  | 
-|**Medium**|  Brawn: 6  |  6  |  3 - 12  |  2  |  4  |  3,600  |  9  | 
-|**Heavy**|  Brawn: 8  |  8  |  3 - 12  |  2  |  4  |  3,600  |  9  | 
-|  **Weapon's Traits**  |||||||| 
-|**Signature WyvernWorks Studios Range**|||||||| 
-|//Trait// \\ [[Game_Mechanics:Value]] and [[Game_Mechanics:Upkeep]] lowered by 10% (included in above) due to availability. However, because of the commonality, the item can only be sold for 1% of total Value.|||||||| 
-|**Shotgun**|||||||| 
-|//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 2/3/4 additional Damage. (E.G. A Medium Flashgun with an Additional Damage Die would deal 9 Damage on a successful Attack Roll).|||||||| 
-|**Close Combat**|||||||| 
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| 
-|**Two-Handed**|||||||| 
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| 
-|**Loud**|||||||| 
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| 
-|**Armour Piercing**|||||||| 
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| 
-|**Light (Light Flashgun Only)**|||||||| 
-|//Trait// \\ This item can be drawn from a [[:Inventory#Holster| Holster]] as a Quick Action.|||||||| 
-|**Brutal (Light and Medium Flashgun Only)**|||| 
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| 
-|**Trusty (Medium Flashgun Only)**|||||||| 
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| 
-|**Vicious (Heavy Flashgun Only)**|||||||| 
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||