This is an old revision of the document!
| High Tension Cable Gun | ||||||||
|---|---|---|---|---|---|---|---|---|
| Industrial Industries - The industry leader in the Industry industry. | ||||||||
| Archetype | Weapon | Subtype | Industrial | |||||
| Skill | Tech | Mastery | Industrial | |||||
| Requirements | Damage | Range | Ammo | HP | Value | Upkeep | ||
| Cable gun | Brawn: 7 | 2D8 | 12 - 48 | 1 | 4 | 2,000 | 100 | |
| Weapon's Traits | ||||||||
| Unwieldy | ||||||||
| Trait Attack Rolls you make with this Weapon are performed with Disadvantage. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls. |
||||||||
| Trusty | ||||||||
| Trait When rolling a D20 as part of a Check or Attack while using this Item, you may Reroll any result of 1. When rolling with Advantage or Disadvantage, only Reroll the specific Die with a result of 1, not all the Dice. |
||||||||
| Two Handed | ||||||||
| Trait This item requires 2 Hands to use. and 2 Holsters to store | ||||||||
| Cable Gun | ||||||||
| Trait This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful Tech Check. In addition, after a successful Attack, instead of dealing damage, you can apply the Immobilised Conditon to the target until the end of Scene. An Athletics Ritual; 120/Action can be performed to remove the Condition. | ||||||||
