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items:weapons:mining_beamer [2025/08/06 10:29] – Replacing Cost with Value mentleitems:weapons:mining_beamer [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Mining Beamer  ^^^^^^^^ +
-|[[:Corporations#Aureate Express]]|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep** +
-|**Cannon**|  Brawn: 8  |  D10  |  3 - 12  |  3  |  8  |  6,000  |  10  | +
-|  **Weapon's Traits**  |||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Armour Piercing**|||||||| +
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Bulky**|||||||| +
-|//Trait// \\ This weapon's Two Handed Property doesn't apply when Equipped by a Character with Size: 8 or higher.||||||||+