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items:weapons:missile_launcher [2025/04/27 13:06] mentleitems:weapons:missile_launcher [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Missile Launcher  ^^^^^^^^ +
-|Orc Corp - If it's not Orc, it's Dork!|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Ballistic||| +
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Explosives]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Light**|  Brawn: 4  |  2D6 + 10  |  12 - 48  |  2  |  4  |  2,000  |  500  | +
-|**Medium**|  Brawn: 6  |  2D8 + 10  |  12 - 48  |  2  |  4  |  2,000  |  500  | +
-|**Heavy**|  Brawn: 8  |  2D10 + 10  |  12 - 48  |  2  |  4  |  2,000  |  500  | +
-|  **Weapon's Traits**  |||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Blast**|||||||| +
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| +
-|**Set Up X**|||||||| +
-|//[[:Skills#Tech|Tech]] [[Game_Mechanics:Rituals and Invocations|Ritual]]; 30/50/70 [[Game Mechanics:Actions|Action]] (Light/Med./Heavy).// \\ This weapon cannot be fired unless the above Ritual is performed. If you move, you must perform the Ritual again. If this weapon is installed in a Weapon Pod, it doesn't need to be Set Up.|||||||| +
-|**Light (Light Missile Launcher Only)**|||||||| +
-|//Trait// \\ This item can be drawn from a [[:Inventory#Holster| Holster]] as a Quick Action.|||||||| +
-|**Brutal (Light and Medium Missile Launcher Only)**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Trusty (Medium Missile Launcher Only)**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Vicious (Large Missile Launcher Only)**|||||||| +
-|//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.|||||||||+