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| items:weapons:missile_launcher [2025/04/28 16:10] – mentle | items:weapons:missile_launcher [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Missile Launcher ^^^^^^^^ | |
| |[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Ballistic||| | |
| |**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Explosives]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Light**| Brawn: 4 | 2D6 + 10 | 12 - 48 | 2 | 4 | 2,000 | 500 | | |
| |**Medium**| Brawn: 6 | 2D8 + 10 | 12 - 48 | 2 | 4 | 2,000 | 500 | | |
| |**Heavy**| Brawn: 8 | 2D10 + 10 | 12 - 48 | 2 | 4 | 2,000 | 500 | | |
| | **Weapon's Traits** |||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Blast**|||||||| | |
| |//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| | |
| |**Set Up X**|||||||| | |
| |//[[:Skills#Tech|Tech]] [[Game_Mechanics:Rituals and Invocations|Ritual]]; 30/50/70 [[Game Mechanics:Actions|Action]] (Light/Med./Heavy).// \\ This weapon cannot be fired unless the above Ritual is performed. If you move, you must perform the Ritual again. If this weapon is installed in a Weapon Pod, it doesn't need to be Set Up.|||||||| | |
| |**Light (Light Missile Launcher Only)**|||||||| | |
| |//Trait// \\ This item can be drawn from a [[:Inventory#Holster| Holster]] as a Quick Action.|||||||| | |
| |**Brutal (Light and Medium Missile Launcher Only)**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Trusty (Medium Missile Launcher Only)**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Vicious (Large Missile Launcher Only)**|||||||| | |
| |//Trait// \\ Grants a bonus +20 to [[Game_Mechanics:Injuries|Injury]] [[Game_Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster| Holstered]], you gain a bonus D8 to any and all Swagger Checks you take. You may only recieve the benefits from one instance of Brutal, Vicious or Disintergrating.||||||||| | |