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| items:weapons:railgun [2025/04/29 10:38] – mentle | items:weapons:railgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Railgun ^^^^^^^^ | |
| |[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] |||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Exotic||| | |
| |**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Railgun**| Brawn: 9 | 20 | 24 - 96 | - | 2 | 10,000 | 20 | | |
| | **Weapon's Traits** |||||||| | |
| |**Shotgun**|||||||| | |
| |//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 10 additional Damage. (E.G. A Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack Roll).|||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Brutal**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Fine**|||||||| | |
| |//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Blast**|||||||| | |
| |//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| | |
| |**Indirect**|||||||| | |
| |//Trait// \\ This item does not require [[Game_Mechanics:Line of Effect]] to perform the [[:Base Actions#Combat Actions| Attack Actions]].|||||||| | |