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items:weapons:railgun [2025/04/29 10:38] mentleitems:weapons:railgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Railgun  ^^^^^^^^ +
-|[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] |||||||| +
-|**Archetype**|Weapon|||**Subtype**|Exotic||| +
-|**Skill**|[[:Skills#Athletics|Athletics]]|||**Mastery**|[[Masteries:Impact]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Cost**  |  **Upkeep** +
-|**Railgun**|  Brawn: 9  |  20  |  24 - 96  |  -  |  2  |  10,000  |  20  | +
-|  **Weapon's Traits**  |||||||| +
-|**Shotgun**|||||||| +
-|//Trait// \\ Should this Weapon gain an [[Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 10 additional Damage.  (E.G. A Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack Roll).|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Brutal**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Fine**|||||||| +
-|//Trait// \\ You achieve [[game_mechanics:Critical Success]] when making [[Game Mechanics:Check|Checks]] or [[game_mechanics:Attacks]] with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve [[game_mechanics:Critical Success]] on a number other than 18, 19 or 20.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Blast**|||||||| +
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| +
-|**Indirect**|||||||| +
-|//Trait// \\ This item does not require [[Game_Mechanics:Line of Effect]] to perform the [[:Base Actions#Combat Actions| Attack Actions]].||||||||+