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Railgun
V.M.G
ArchetypeWeaponSubtypeExotic
SkillAthleticsMasteryImpact
Requirements Damage Range Ammo HP Value Upkeep
Railgun Brawn: 9 20 24 - 96 - 2 10,000 20
Weapon's Traits
Shotgun
Trait
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage. (E.G. A Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack Roll).
Two Handed
Trait
This item requires 2 Hands to use. and 2 Holsters to store
Brutal
Trait

Grants a bonus +10 to Injury Checks inflicted by this item. In addition, while this item is Equipped or Holstered, you gain a bonus D4 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.
Fine
Trait
You achieve Critical Success when making Checks or Attacks with this Item on results of 19 and 20, instead of just 20. If you would obtain a second instance of Fine or otherwise increase your chance to Critically Succeed, this increases to results of 18, 19 and 20. Regardless of situation, a roll may never achieve Critical Success on a number other than 18, 19 or 20.
Loud
Trait
This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys Disdadvantage to any and all Checks to conceal it's use or the location of the user.
Blast
Trait
Damage or Stacks applied by this weapon are also applied to targets Adjacent to the original target. In addition, if the target is a Squad, then the amount of Damage or Stacks applied is multiplied by the number of squad members.
Indirect
Trait
This item does not require Line of Effect to perform the Attack Actions.
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