Differences
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| Both sides previous revisionPrevious revision | |
| items:weapons:rivet_pistol [2025/08/06 10:29] – Replacing Cost with Value mentle | items:weapons:rivet_pistol [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Rivet Pistol ^^^^^^^^ | |
| |[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Industrial||| | |
| |**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Value** | **Upkeep** | | |
| |**Light**| Brawn: 3 | 2D4 | 3 - 12 | 3 | 4 | 250 | 50 | | |
| |**Medium**| Brawn: 4 | 2D6 | 3 - 12 | 3 | 4 | 250 | 50 | | |
| |**Heavy**| Brawn: 5 | 2D8 | 3 - 12 | 3 | 4 | 250 | 50 | | |
| | **Weapon's Traits** |||||||| | |
| |**Unwieldy**|||||||| | |
| |//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| | |
| |**Trusty**|||||||| | |
| |//Trait// \\ When rolling a D20 as part of a [[Game_Mechanics:Check]] or [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| | |
| |**Balanced**|||||||| | |
| |//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
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