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items:weapons:rod_of_petrification [2025/08/06 10:29] – Replacing Cost with Value mentleitems:weapons:rod_of_petrification [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Rod of Petrification  ^^^^^^^^ +
-|[[:Corporations#Aureate Express]]|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Magic|Magic]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep** +
-|**Cannon**|  Brawn: 6  |  -  |  1  |  3  |  4  |  10,000  |  -  | +
-|  **Weapon's Traits**  |||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Two Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Petrification**|||||||| +
-|//Trait// \\ If this weapon successfully [[Game_Mechanics:Attacks]] a target, they take a [[Shortcuts#Fortitude Save]] (Vs. Magical). If failed, the target is turned to stone, unable to act or otherwise be harmed. Using this weapon, you can perform a [[Skills#Magic]] [[Game_Mechanics:Rituals and Invocations|Ritual]]; 80/Action, to de-petrify targets.\\ \\ Furthermore, this weapon can be used to create a 3x1 Obstacle on an otherwise relatively flat surface, as a Double Action within 3 Units. \\ (//Obstacles provide 5 Cover to Adjacent targets//).||||||||+