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| Safety Reacher | ||||||||
|---|---|---|---|---|---|---|---|---|
| V.M.G | ||||||||
| Archetype | Weapon | Subtype | Industrial | |||||
| Skill | Tech | Mastery | Industrial | |||||
| Requirements | Damage | Range | Ammo | HP | Value | Upkeep | ||
| Reacher | Brawn: 5 | 2D4 | 1 - 2 | - | 4 | 1,000 | 10 | |
| Weapon's Traits | ||||||||
| Unwieldy | ||||||||
| Trait Attack Rolls you make with this Weapon are performed with Disadvantage. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls. |
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| Trusty | ||||||||
| Trait When rolling a D20 as part of a Check or Attack while using this Item, you may Reroll any result of 1. When rolling with Advantage or Disadvantage, only Reroll the specific Die with a result of 1, not all the Dice. |
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| Close Combat | ||||||||
| Trait You cannot make Attacks against targets outside of the Weapon's Maximum Range Value. | ||||||||
| Balanced | ||||||||
| Trait This item can be duel wielded, one in each Hand. Increase the Brawn Requirement by 2 to do so. If this item is duel wielded, when you make an Attack Action, you may resolve the Attack Action with both weapons. | ||||||||
