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| Unarmed | ||||||||
|---|---|---|---|---|---|---|---|---|
| YoULLC - Homegrown havoc, made by you, for you | ||||||||
| Archetype | Weapon | Subtype | Natural | |||||
| Skill | Versatile(See Below) | Mastery | Bones (Versatile) | |||||
| Requirements | Damage | Range | Ammo | HP | Cost | Upkeep | ||
| TBA | Brawn: 1 | D6 + Vers | 1 | - | - | - | - | |
| Weapon's Traits | ||||||||
| Close Combat | ||||||||
| Trait You cannot make Attacks against targets outside of the Weapon's Maximum Range Value. | ||||||||
| Holstered | ||||||||
| Trait This Weapon does not require a Holstered to be stored. In addition, it can be drawn as a Free Action. You cannot drop this Item. | ||||||||
| Versatile | ||||||||
| Trait This Weapon can be used as an Athletics or Coordination Weapon. |
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| Balanced | ||||||||
| Trait This item can be dual wielded, one in each hand. Increase the Brawn Requirement by 2 to do so. If this item is dual wielded, when you make an Attack Action, you may resolve the Attack Action with both weapons. | ||||||||
| Silenced | ||||||||
| Trait Conveys Disadvantage to any and all Checks or Saves to identify the sound of the weapon or locate the user. | ||||||||
| Stunning | ||||||||
| Trait When this Weapon deals Damage, once reduced by Armour and Barrier, the remainder may be dealt to Strain instead of Health. | ||||||||
| Grappling | ||||||||
| Trait After a successful Attack with this Weapon, instead of dealing Damage, you may instead apply the Grappled or Held Conditions. | ||||||||
