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| items:weapons:witch_cauldron [2025/04/27 13:55] – mentle | items:weapons:witch_cauldron [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ^ Witch Cauldron ^^^^^^^^ | |
| |[[:Corporations#Philo's Groove |Philo's Groove]] - Transmuting a Louder Tomorrow.|||||||| | |
| |**Archetype**|Weapon|||**Subtype**|Exotic||| | |
| |**Skill**|[[:Skills#Magic|Magic]]|||**Mastery**|[[Masteries:Explosives]]||| | |
| | | **Requirements** | **Damage** | **Range** | **Ammo** | **HP** | **Cost** | **Upkeep** | | |
| |**Cauldron**| Brawn: 6 | 3D6 + Wits | 24 - 96 | - | 1 | 5,000 | - | | |
| | **Weapon's Traits** |||||||| | |
| |**Two Handed**|||||||| | |
| |//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| | |
| |**Loud**|||||||| | |
| |//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| | |
| |**Blast**|||||||| | |
| |//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| | |
| |**Set Up 50**|||||||| | |
| |//[[:Skills#Magic|Magic]] [[Game_Mechanics:Rituals and Invocations|Ritual]]; 50 Action.// \\ This weapon cannot be fired unless the above Ritual is performed. If you move, you must perform the Ritual again. If this weapon is installed in a Weapon Pod, it doesn't need to be Set Up.|||||||| | |
| |**Indirect**|||||||| | |
| |//Trait// \\ This item does not require [[Game_Mechanics:Line of Effect]] to perform the [[:Base Actions#Combat Actions| Attack Actions]].|||||||| | |
| |**Brutal**|||| | |
| |//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| | |
| |**Magical**|||||||| | |
| |//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|Magical Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| | |