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items:weapons:witch_cauldron [2025/10/06 11:30] – fixing two handed spelling error mentleitems:weapons:witch_cauldron [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Witch Cauldron  ^^^^^^^^ +
-|[[:Corporations#Philo's Groove |Philo's Groove]] - Transmuting a Louder Tomorrow.|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Exotic||| +
-|**Skill**|[[:Skills#Magic|Magic]]|||**Mastery**|[[Masteries:Explosives]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep** +
-|**Cauldron**|  Brawn: 6  |  3D6 + Wits  |  24 - 96  |  -  |  1  |  5,000  |  -  | +
-|  **Weapon's Traits**  |||||||| +
-|**Two-Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Loud**|||||||| +
-|//Trait// \\ This item cannot be silenced or its sounds concealed through non-Magical means. Furthermore, it conveys [[Game Mechanics:Advantage and Disadvantage|Disdadvantage]] to any and all [[Game Mechanics:Check|Checks]] to conceal it's use or the location of the user.|||||||| +
-|**Blast**|||||||| +
-|//Trait// \\ Damage or [[Game Mechanics:Stacks]] applied by this weapon are also applied to targets [[Game Mechanics:Adjacency|Adjacent]] to the original target. In addition, if the target is a [[Game Mechanics:Squads|Squad]], then the amount of Damage or Stacks applied is multiplied by the number of squad members.|||||||| +
-|**Set Up 50**|||||||| +
-|//[[:Skills#Magic|Magic]] [[Game_Mechanics:Rituals and Invocations|Ritual]]; 50 Action.// \\ This weapon cannot be fired unless the above Ritual is performed. If you move, you must perform the Ritual again. If this weapon is installed in a Weapon Pod, it doesn't need to be Set Up.|||||||| +
-|**Indirect**|||||||| +
-|//Trait// \\ This item does not require [[Game_Mechanics:Line of Effect]] to perform the [[:Base Actions#Combat Actions| Attack Actions]].|||||||| +
-|**Brutal**|||| +
-|//Trait// \\ \\ Grants a bonus +10 to [[Game Mechanics:Injuries|Injury]] [[Game Mechanics:Check|Checks]] inflicted by this item. In addition, while this item is [[Game_Mechanics:Equipping|Equipped]] or [[:Inventory#Holster|Holstered]], you gain a bonus D4 to any and all Swagger [[Game Mechanics:Check|Checks]] you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating.|||||||| +
-|**Magical**|||||||| +
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|Magical Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].||||||||+