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jobs:ace [2026/06/27 15:24] – [First Off The Line] ms_ashjobs:ace [2026/06/30 17:49] (current) – [Upgrade Job Die] ms_wuntch
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 </WRAP> </WRAP>
 <WRAP clear/> <WRAP clear/>
-===== Abilities =====+
 ===== Starter Abilities ===== ===== Starter Abilities =====
 ==== “One Helluva Pilot” ==== ==== “One Helluva Pilot” ====
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-While you are mounted to the [Console] of a Cockpit [Component], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attacks|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform.+While you are mounted to the [Console] of a Cockpit [Component], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform.
 ==== Speed Racer ==== ==== Speed Racer ====
 //Aces have a sixth sense for squeezing speed out of anything with an engine. It isn’t about raw horsepower... it’s about instinct, finesse, and a borderline-supernatural feel for motion. They trim drag without thinking, lean into crosswinds with micro-adjustments no sensor suite could teach, roll thrusters by hand like they’re tuning a guitar string, and even bully a generator into giving just a little more juice than the safety manual strictly recommends. Put an Ace in your cockpit and you’ll see top speeds you swore the frame couldn’t handle, because they don’t just push a vehicle, they coax it past its limits. When they say they’re better, it ain’t just bragging. It’s fact... and bragging.// \\ //Aces have a sixth sense for squeezing speed out of anything with an engine. It isn’t about raw horsepower... it’s about instinct, finesse, and a borderline-supernatural feel for motion. They trim drag without thinking, lean into crosswinds with micro-adjustments no sensor suite could teach, roll thrusters by hand like they’re tuning a guitar string, and even bully a generator into giving just a little more juice than the safety manual strictly recommends. Put an Ace in your cockpit and you’ll see top speeds you swore the frame couldn’t handle, because they don’t just push a vehicle, they coax it past its limits. When they say they’re better, it ain’t just bragging. It’s fact... and bragging.// \\
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-While you are mounted to the [Console] of a Cockpit [Component], you increase the [:Rating:Speed] of the [Vehicle] by 1. In addition, when you trigger [Overload], you do so with the [[:Traits:Unreliable]] [[:Game Mechanics:Definitions:Property]].+While you are mounted to the [Console] of a Cockpit [Component], you increase the [[:Ratings:Speed]] of the [Vehicle] by 1. In addition, when you trigger [Overload], you do so with the [[:Traits:Unreliable]] [[:Game Mechanics:Definitions:Property]].
 ===== Job Abilities ===== ===== Job Abilities =====
 ==== First Off The Line ==== ==== First Off The Line ====
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 [[:Traits|Trait]]\\ [[:Traits|Trait]]\\
 \\ \\
-While mounted to the [Console] of a Cockpit [Component], you gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Ratings:Initiative]] or [[:Ratings:Reaction]] [[:Game Mechanics:Definitions:Test|Tests]] you perform.\\+While mounted to the [Console] of a Cockpit [Component], you gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Ratings:Initiative]] or [[:Ratings:Reaction]] [[:Game Mechanics:Test|Tests]] you perform.\\
 \\ \\
-At [[Ace#Ace]] ranks  3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\+At [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank|Ranks]]  3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\
 \\ \\
-In addition, you gain 1 free rank in one of the following [Masteries]. This can't increase this [Mastery] to a rank greater than your current [[Ace#Ace]] rank.+In addition, you gain 1 free [[:Game Mechanics:Definitions:Rank]] in one of the following [Masteries]. This can't increase this [Mastery] to a [[:Game Mechanics:Definitions:Rank]] greater than your current [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]].
   * [Piloting - Liquidic]   * [Piloting - Liquidic]
   * [Piloting - Subterranean]   * [Piloting - Subterranean]
   * [Piloting - Terranean]   * [Piloting - Terranean]
   * [Piloting - Void].   * [Piloting - Void].
-Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower rank to your new [[Ace#Ace]] rank.\\+Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]].\\
 \\ \\
-**Example**: If you would advance your [[Ace#Ace]] rank to 4, you could use your free rank to advance your [Piloting - Void] [Mastery] to rank 4 but you could not use it to advance your [Piloting - Terranean] [Mastery] to rank 5.\\+**Example**: If you would advance your [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]] to 4, you could use your free [[:Game Mechanics:Definitions:Rank]] to advance your [Piloting - Void] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 4 but you could not use it to advance your [Piloting - Terranean] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 5.\\
 \\ \\
-At [[Ace#Ace]] ranks  3, 5, 7 & 9, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.+At [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank|Ranks]]  3, 5, 7 & 9, you gain an additional free [[:Game Mechanics:Definitions:Rank]], or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.
 ==== Arrogance ==== ==== Arrogance ====
 //Ace grow up winning. Winning races, duels, test flights, you name it, and that kind of streak warps a person. When every hangar rat, techie, and street kid treats you like a legend before you’ve even earned your wings, you start believing your own hype. It’s great for getting into V.I.P. rooms and knowing the right people, but it’s a curse when the universe finally punches back. Aces don’t cope well with being outmatched or outmanoeuvred; failure isn’t a lesson to them, it’s an insult. They get prickly under pressure, short-tempered when things don’t click, and downright unbearable when the situation calls for patience instead of flair. Confidence carries them far, sure, but arrogance is what makes the fall hurt.// \\ //Ace grow up winning. Winning races, duels, test flights, you name it, and that kind of streak warps a person. When every hangar rat, techie, and street kid treats you like a legend before you’ve even earned your wings, you start believing your own hype. It’s great for getting into V.I.P. rooms and knowing the right people, but it’s a curse when the universe finally punches back. Aces don’t cope well with being outmatched or outmanoeuvred; failure isn’t a lesson to them, it’s an insult. They get prickly under pressure, short-tempered when things don’t click, and downright unbearable when the situation calls for patience instead of flair. Confidence carries them far, sure, but arrogance is what makes the fall hurt.// \\
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 [[:Traits|Trait]]\\ [[:Traits|Trait]]\\
 \\ \\
-Gain a free rank in the [Prestige] [Mastery]. This rank can't exceed your new [[Ace#Ace]] rank.\\+Gain a free [[:Game Mechanics:Definitions:Rank]] in the [Prestige] [Mastery]. This [[:Game Mechanics:Definitions:Rank]] can't exceed your new [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]].\\
 \\ \\
-Alternatively, instead of gaining a free rank in [Prestige], you may choose to gain 2 [Prestige] [[Game Mechanics:Definitions:Ability|Abilities]] instead. These [[Game Mechanics:Definitions:Ability|Abilities]] can't exceed your new [[Ace#Ace]] rank.\\+Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in [Prestige], you may choose to gain 2 [Prestige] [[Game Mechanics:Definitions:Ability|Abilities]] instead. These [[Game Mechanics:Definitions:Ability|Abilities]] can't exceed your new [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]].\\
 \\ \\
-In addition, when calculating your [[:Ratings:Ego]] [[:Ratings|Rating]], you count your [[Ace#Ace]] ranks twice.\\+In addition, when calculating your [[:Ratings:Ego]] [[:Ratings|Rating]], you count your [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank|Ranks]] twice.\\
 \\ \\
-Furthermore, anytime you suffer a [[:Game Mechanics:Success And Failure:Critical Failure]] on any [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] that you [[:Game Mechanics:Proficiencies|Proficient]] in, you trigger [[:Game_Mechanics:Exhaustion]].+Furthermore, anytime you suffer a [[:Game Mechanics:Success And Failure:Critical Failure]] on any [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]] that you [[:Game Mechanics:Proficiencies|Proficient]] in, you trigger [[:Game Mechanics:Exhaustion]].
  
 ==== Custom Tweaks ==== ==== Custom Tweaks ====
 //Aces all pick up tech skills along the way, not always enough to pass for a full mechanic, usually, some might, but it's enough to matter one way or the other. Vehicles are their lifeblood, so they learn whatever they need to squeeze a little more punch out of an engine or shave a little drag off a wing. For some, that’s swapping out a sound system or rerouting a fuel line; for others, it’s gutting the whole craft and rebuilding it from the frame up. Either way, they’re never shy about getting under the hood. No Ace flies stock, and their rides show it. And if you’re lucky enough to be in their good books, they might even tweak your rig too, a quiet nod of respect, delivered through a better top speed.// \\ //Aces all pick up tech skills along the way, not always enough to pass for a full mechanic, usually, some might, but it's enough to matter one way or the other. Vehicles are their lifeblood, so they learn whatever they need to squeeze a little more punch out of an engine or shave a little drag off a wing. For some, that’s swapping out a sound system or rerouting a fuel line; for others, it’s gutting the whole craft and rebuilding it from the frame up. Either way, they’re never shy about getting under the hood. No Ace flies stock, and their rides show it. And if you’re lucky enough to be in their good books, they might even tweak your rig too, a quiet nod of respect, delivered through a better top speed.// \\
 \\ \\
-[[:Game Mechanics:Ritual]].\\+**[[:Game Mechanics:Definitions:Ability:Ritual]]**.\\
 \\ \\
-You gain the [[#Custom Tweaks]] [[Game Mechanics:Definitions:Ability]]:\\ +You gain the [[:Jobs:Ace#Custom Tweaks]] [[Game Mechanics:Definitions:Ability]]:\\ 
- Custom Tweaks  +<WRAP center 700px> 
-|[[:Skills#Tech]] [[:Game Mechanics:Ritual]]; 50/[Periodic]| +|< - 25% 50% 25%>| 
-|You grant an [[Game Mechanics:Definitions:Adjacent]] [Vehicle] an additional 5 [[:Ratings:Hardpoints]]. \\ \\ **Reminder**: You can only receive the benefit of an effect once, therefore a [Vehicle] may only receive the benefits of a single [[#Custom Tweaks]] [[:Game Mechanics:Ritual]] at a time. If multiple [[Ace#Ace|Aces]] would apply a different instance of [[#Custom Tweaks]], the owner may choose which effect they keep.|+^**Custom Tweaks**^^
 + [[:Skills#Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]]; 50/[Periodic]     |    
 +|You grant an [[Game Mechanics:Definitions:Adjacent]] [Vehicle] an additional 5 [[:Ratings:Hardpoints]]. \\ \\ **Please Note**: You can only receive the benefit of an effect once, therefore a [Vehicle] may only receive the benefits of a single [[:Jobs:Ace#Custom Tweaks]] [[:Game Mechanics:Definitions:Ability:Ritual]] at a time. If multiple [[:Jobs:Ace#Ace|Aces]] would apply a different instance of [[:Jobs:Ace#Custom Tweaks]], the owner may choose which effect they keep.||| 
 +</WRAP>
 \\ \\
-At [[Ace#Ace]] ranks 4, 6, 8 & 10, increase the amount of [[:Ratings:Hardpoints]] granted by this [[Game Mechanics:Definitions:Ability]] to 10, 15, 20 & 25, respectively.\\+At [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank|Ranks]] 4, 6, 8 & 10, increase the amount of [[:Ratings:Hardpoints]] granted by this [[:Game Mechanics:Definitions:Ability]] to 10, 15, 20 & 25, respectively.\\
 \\ \\
-**Please Note**: Should you rank up, any [[#Custom Tweaks]] [[:Game Mechanics:Ritual|Rituals]] you have already performed do not retroactively update. Should you wish to grant the benefits of the higher ranks, you will have to perform the [[:Game Mechanics:Ritual]] again, replacing the existing effect.+**Please Note**: Should you [[:Game Mechanics:Ranking Up|Rank Up]], any [[:Jobs:Ace#Custom Tweaks]] [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] you have already performed do not retroactively update. Should you wish to grant the benefits of the higher [[:Game Mechanics:Definitions:Rank|Ranks]], you will have to perform the [[:Game Mechanics:Definitions:Ability:Ritual]] again, replacing the existing effect.
 ==== Upgrade Job Die ==== ==== Upgrade Job Die ====
 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\+You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
 \\ \\
-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
 \\ \\
-At [[:Jobs:Ace#Ace]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].+At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
 ==== Bonus Proficiency ==== ==== Bonus Proficiency ====
 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
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 **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\ **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\
 \\ \\
-At [[:Jobs:Ace#Ace]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]].+At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]].
  
 ==== "I Can Fly Anything” ==== ==== "I Can Fly Anything” ====
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 When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\ When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\
 \\ \\
-**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have ranks in the [Piloting - Subterranean] [Mastery], you could use those ranks and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].+**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have [[:Game Mechanics:Definitions:Rank|Ranks]] in the [Piloting - Subterranean] [Mastery], you could use those [[:Game Mechanics:Definitions:Rank|Ranks]] and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].
 ==== "Never Tell Me The Odds!" ==== ==== "Never Tell Me The Odds!" ====
 //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\ //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You don’t trigger [Overload] when performing the [Move] [[:Game Mechanics:Actions:Action|Action]], the [Turn] [[:Game Mechanics:Actions:Action|Action]], or any [Abilities] from the [Piloting - Liquidic], [Piloting - Subterranean], [Piloting - Terranean], [Piloting: Void] [Masteries].\\+You don’t trigger [Overload] when performing the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions:Action|Action]], the [[:Basic Abilities:Reface]] [[:Game Mechanics:Actions:Action|Action]], or any [[:Game Mechanics:Definitions:Ability|Abilities]] from the [Piloting - Liquidic], [Piloting - Subterranean], [Piloting - Terranean], [Piloting: Void] [Masteries].\\
 \\ \\
 In addition, you may perform these [[:Game Mechanics:Actions:Action|Action]] as either [[:Game Mechanics:Actions:Action|Action]] or [[:Game Mechanics:Actions:Quick Action]], by spending [[Ratings:Action Points|AP]] or [[Ratings:Quick Action Points|QP]], as [[:Game Mechanics:Definitions:Appropriate]].\\ In addition, you may perform these [[:Game Mechanics:Actions:Action|Action]] as either [[:Game Mechanics:Actions:Action|Action]] or [[:Game Mechanics:Actions:Quick Action]], by spending [[Ratings:Action Points|AP]] or [[Ratings:Quick Action Points|QP]], as [[:Game Mechanics:Definitions:Appropriate]].\\
 \\ \\
-**Example**:rank 10 [[:Jobs:Ace#Ace]] performs the [High-G Thrusters] [[Game Mechanics:Definitions:Ability]], normally a [[Game Mechanics:Actions:Double Action]]. They can choose to perform it as either a [[Game Mechanics:Actions:Double Action]] or a pair of [[:Game Mechanics:Actions:Quick Action|Quick Actions]].+**Example**:[[:Game Mechanics:Definitions:Rank]] 10 [[:Jobs:Ace#Ace]] performs the [High-G Thrusters] [[Game Mechanics:Definitions:Ability]], normally a [[Game Mechanics:Actions:Double Action]]. They can choose to perform it as either a [[Game Mechanics:Actions:Double Action]] or a pair of [[:Game Mechanics:Actions:Quick Action|Quick Actions]].
  
 ===== Changelog ===== ===== Changelog =====