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jobs:ace [2026/06/30 17:43] – [Upgrade Job Die] ms_wuntchjobs:ace [2026/06/30 17:49] (current) – [Upgrade Job Die] ms_wuntch
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   * [Piloting - Terranean]   * [Piloting - Terranean]
   * [Piloting - Void].   * [Piloting - Void].
-Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[:Jobs:Ace#Ace|Ace]] rank.\\+Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]].\\
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 **Example**: If you would advance your [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]] to 4, you could use your free [[:Game Mechanics:Definitions:Rank]] to advance your [Piloting - Void] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 4 but you could not use it to advance your [Piloting - Terranean] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 5.\\ **Example**: If you would advance your [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank]] to 4, you could use your free [[:Game Mechanics:Definitions:Rank]] to advance your [Piloting - Void] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 4 but you could not use it to advance your [Piloting - Terranean] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 5.\\
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-At [[:Jobs:Ace#Ace|Ace]] ranks  3, 5, 7 & 9, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.+At [[:Jobs:Ace#Ace|Ace]] [[:Game Mechanics:Definitions:Rank|Ranks]]  3, 5, 7 & 9, you gain an additional free [[:Game Mechanics:Definitions:Rank]], or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.
 ==== Arrogance ==== ==== Arrogance ====
 //Ace grow up winning. Winning races, duels, test flights, you name it, and that kind of streak warps a person. When every hangar rat, techie, and street kid treats you like a legend before you’ve even earned your wings, you start believing your own hype. It’s great for getting into V.I.P. rooms and knowing the right people, but it’s a curse when the universe finally punches back. Aces don’t cope well with being outmatched or outmanoeuvred; failure isn’t a lesson to them, it’s an insult. They get prickly under pressure, short-tempered when things don’t click, and downright unbearable when the situation calls for patience instead of flair. Confidence carries them far, sure, but arrogance is what makes the fall hurt.// \\ //Ace grow up winning. Winning races, duels, test flights, you name it, and that kind of streak warps a person. When every hangar rat, techie, and street kid treats you like a legend before you’ve even earned your wings, you start believing your own hype. It’s great for getting into V.I.P. rooms and knowing the right people, but it’s a curse when the universe finally punches back. Aces don’t cope well with being outmatched or outmanoeuvred; failure isn’t a lesson to them, it’s an insult. They get prickly under pressure, short-tempered when things don’t click, and downright unbearable when the situation calls for patience instead of flair. Confidence carries them far, sure, but arrogance is what makes the fall hurt.// \\
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 You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
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-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
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 At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
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 **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\ **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\
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-At [[:Jobs:Ace#Ace]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]].+At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]].
  
 ==== "I Can Fly Anything” ==== ==== "I Can Fly Anything” ====
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 When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\ When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\
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-**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have ranks in the [Piloting - Subterranean] [Mastery], you could use those ranks and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].+**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have [[:Game Mechanics:Definitions:Rank|Ranks]] in the [Piloting - Subterranean] [Mastery], you could use those [[:Game Mechanics:Definitions:Rank|Ranks]] and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].
 ==== "Never Tell Me The Odds!" ==== ==== "Never Tell Me The Odds!" ====
 //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\ //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
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-You don’t trigger [Overload] when performing the [Move] [[:Game Mechanics:Actions:Action|Action]], the [Turn] [[:Game Mechanics:Actions:Action|Action]], or any [Abilities] from the [Piloting - Liquidic], [Piloting - Subterranean], [Piloting - Terranean], [Piloting: Void] [Masteries].\\+You don’t trigger [Overload] when performing the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions:Action|Action]], the [[:Basic Abilities:Reface]] [[:Game Mechanics:Actions:Action|Action]], or any [[:Game Mechanics:Definitions:Ability|Abilities]] from the [Piloting - Liquidic], [Piloting - Subterranean], [Piloting - Terranean], [Piloting: Void] [Masteries].\\
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 In addition, you may perform these [[:Game Mechanics:Actions:Action|Action]] as either [[:Game Mechanics:Actions:Action|Action]] or [[:Game Mechanics:Actions:Quick Action]], by spending [[Ratings:Action Points|AP]] or [[Ratings:Quick Action Points|QP]], as [[:Game Mechanics:Definitions:Appropriate]].\\ In addition, you may perform these [[:Game Mechanics:Actions:Action|Action]] as either [[:Game Mechanics:Actions:Action|Action]] or [[:Game Mechanics:Actions:Quick Action]], by spending [[Ratings:Action Points|AP]] or [[Ratings:Quick Action Points|QP]], as [[:Game Mechanics:Definitions:Appropriate]].\\
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-**Example**:rank 10 [[:Jobs:Ace#Ace]] performs the [High-G Thrusters] [[Game Mechanics:Definitions:Ability]], normally a [[Game Mechanics:Actions:Double Action]]. They can choose to perform it as either a [[Game Mechanics:Actions:Double Action]] or a pair of [[:Game Mechanics:Actions:Quick Action|Quick Actions]].+**Example**:[[:Game Mechanics:Definitions:Rank]] 10 [[:Jobs:Ace#Ace]] performs the [High-G Thrusters] [[Game Mechanics:Definitions:Ability]], normally a [[Game Mechanics:Actions:Double Action]]. They can choose to perform it as either a [[Game Mechanics:Actions:Double Action]] or a pair of [[:Game Mechanics:Actions:Quick Action|Quick Actions]].
  
 ===== Changelog ===== ===== Changelog =====