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jobs:ace [2026/06/30 17:46] – [First Off The Line] ms_wuntchjobs:ace [2026/06/30 17:49] (current) – [Upgrade Job Die] ms_wuntch
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 You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
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-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
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 At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. At [[:Jobs:Ace#Ace]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
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 When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\ When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\
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-**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have ranks in the [Piloting - Subterranean] [Mastery], you could use those ranks and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].+**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have [[:Game Mechanics:Definitions:Rank|Ranks]] in the [Piloting - Subterranean] [Mastery], you could use those [[:Game Mechanics:Definitions:Rank|Ranks]] and corresponding [[Game Mechanics:Definitions:Ability|Abilities]] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [[Game Mechanics:Definitions:Appropriate]].
 ==== "Never Tell Me The Odds!" ==== ==== "Never Tell Me The Odds!" ====
 //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\ //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice, they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place, they only care about winning.// \\