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jobs:ace_pilot [2025/11/13 11:11] – [Ace Pilot] ashumanjobs:ace_pilot [2025/11/14 11:21] (current) – removed mentle
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-====== Ace Pilot ====== 
-//You wanna know what makes an Ace Pilot? Sit down, sweetheart, because Hella Speed’s about to educate you. See, most folks think piloting’s just about reflexes. Reaction time. Thumb speed. Ha. That’s noobie talk. Piloting ain’t what you do in the moment. Piloting’s what you do before the moment. It’s seeing a turn eight seconds before it exists. Feeling a malfunction in the left thruster before the diagnostics even blink. Knowing your machine like it’s part of your bloodstream, and trusting it the same way you trust your own lungs to keep breathing sulphur. I don’t fly ’cause I’m fast. I fly ’cause I’m right. Every damn second.\\ 
-\\ 
-And since we’re being honest, yeah, y'all say I’m cocky, but I the best. I mean prove me wrong, I ain't lose yet, have I? Confidence and Arrogance is same fucking thing with a different paint job. A pilot without ego is just a passenger with delusions of control. You ever see a racer hesitate going into a death loop? They’re already dead — they just haven’t hit the wall yet. Me? I don’t hesitate. I don’t doubt. I don’t blink. You don’t survive the Grand Spiral, the Triple Knife-Turn, or that little incident on the Glittertrack by being humble. Humble pilots make great cautionary tales.\\ 
-\\ 
-Now, let’s talk machines. Every Ace knows their ride better than their lovers. Better than their parents. Better than their own bed. I can hear a clogged plasma feed from two hangars away, and I can tune a skimmer’s oscillation coils blindfolded with a hangover. And trust... I have. My crew’s the best money can buy, but even they know not to fight me on a custom job. I tweak, I tune, I whisper sweet nothings into the engine block, and that baby purrs like a demon with good news. You ride in something I’ve touched, and it’ll go faster than the manufacturer ever intended. That’s the Hella Speed difference.\\ 
-\\ 
-And don’t get me started on the social game. Racing ain’t done in a vacuum. It’s done in bars, backrooms, pit lanes, and corporate boardrooms. It’s knowing who owes who, whose cousin is sponsoring what team, which mechanic is secretly a genius and which one just paints everything chrome and calls it ‘upgraded.’ A true Ace works a room like they work a cockpit—smooth, fast, and two steps ahead. You think Mammon Swarve Financial picked me for my smile? Honey, they picked me because every planet this show hits, I own the crowd before the engines even spin up. It's why your all here, ain't it?" 
- 
-See, every race is the same story: I line up. Someone else thinks they’ve got a shot. Someone else thinks today’s the day they topple the champ. Someone else thinks they’ve got the guts, the tech, the grit. And every single time, they forget the one thing that matters most — Hella Speed doesn’t lose. Not because I can’t... Because I don’t. Simple as that. It’s not an outcome. It’s not an option. It’s not even a concept in my mental dictionary. I go fast. I go hard. I make the impossible look routine and the routine look boring.\\ 
-\\ 
-So this deadliest-event-ever-built you’re all hyping up? Cute. Real cute. I’ll show up, flash the sponsors a smile, sign a few autographs, and then tear the track to pieces. The competitors? They’ll put on a good show. Maybe even give me a second of surprise. But at the end of the run, when the smoke clears and the audience is screaming my name like a prayer they don’t deserve answered, I’ll still be here, still be standing, still be the universe’s undefeated number one. Because there are pilots… …and then there’s me.// \\ 
-\\ 
-<WRAP Right>// - Hella Speed, Hell 6 - Death Race Invitation, Mammon Swarve Promo-Event, Mark 6224.// </WRAP> \\ 
-\\ 
-<WRAP Left 50%> 
-^  Rank  ^  Job Die  ^Abilities^ 
-|  1  |  -  |[[Ace Pilot#First Off The Line]] (2), [[Ace Pilot#Arrogance]]| 
-|  2  |  D4  |[[Ace Pilot#Custom Tweaks]] (2), [[Ace Pilot#Upgrade Job Die]]| 
-|  3  |  D4  |[[Ace Pilot#First Off The Line]] (4), [[Ace Pilot#Bonus Proficiency]]| 
-|  4  |  D6  |[[Ace Pilot#Custom Tweaks]] (4), [[Ace Pilot#Upgrade Job Die]]| 
-|  5  |  D6  |[[Ace Pilot#First Off The Line]] (6), [[Ace Pilot#Bonus Proficiency]], [[Ace Pilot#”I Can Fly Anything”]]| 
-|  6  |  D8  |[[Ace Pilot#Custom Tweaks]] (6), [[Ace Pilot#Upgrade Job Die]]| 
-|  7  |  D8  |[[Ace Pilot#First Off The Line]] (8), [[Ace Pilot#Bonus Proficiency]]| 
-|  8  |  D10  |[[Ace Pilot#Custom Tweaks]] (8), [[Ace Pilot#Upgrade Job Die]]| 
-|  9  |  D10  |[[Ace Pilot#First Off The Line]] (10), [[Ace Pilot#Bonus Proficiency]]| 
-|  10  |  D12  |[[Ace Pilot#Custom Tweaks]] (10), [[Ace Pilot#Upgrade Job Die]] , [[Ace Pilot#”Never Tell Me The Odds!”]]| 
-</WRAP> 
-<WRAP> 
-==== Starting Package ==== 
- 
-\\ 
-Gain these bonuses if this is your starting Job\\ 
-\\ 
-**[[:Shortcuts#health|Health]] Bonus**: 5\\ 
-**[[:Shortcuts#mana|Mana]] Bonus**: 5\\ 
-**[[:Shortcuts#health|Strain]] Bonus**: 10\\ 
-\\ 
-**[[Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **4** of the following Proficiencies which you will add your Job Die to:\\ 
-[[:Shortcuts#Swagger]], [[:Shortcuts#Initiative]],[[:Shortcuts#Reaction]], [[:Skills#Coordination]], [[:Skills#Sense]], [[:Skills#Knowledge:Material]], [[:Skills#Tech]], [[:Skills#Savvy]] or [[:Skills#Knowledge:Social]].\\ 
-\\ 
-**[[Game_Mechanics:Resistances]]**: Gain  **1** of the following Resistances to add your Job Die to:\\ 
-[[:Shortcuts#Reflex_Save|Reflex]] or [[:Shortcuts#Insight_Save|Insight]].\\ 
-\\ 
-**<wrap preview>[[Game_Mechanics:Definitions:Starter_Abilities]]</wrap>**: You gain the following Abilities\\ 
-[[Ace Pilot#”One Helluva Pilot”]] and [[Ace Pilot#Speed Racer]].\\ 
-\\ 
-**Funds**: You gain **1** of the following Starting Budgets:\\ 
-**Gearhead**: Personal Budget; 10,000c. Vehicular Budget: 100,000c.\\ 
-**Self Invested**: Personal Budget; 20,000c. Vehicular Budget: 75,000c.\\ 
-</WRAP> 
-<WRAP clear/> 
-//See [[game_mechanics:bonus_dice]] for more info on Job Die// \\ 
-//See [[game_mechanics:spending_experience]] for more info on job ranks and levelling up // \\ 
-===== Abilities ===== 
-===== Starter Abilities ===== 
-==== “One Helluva Pilot” ==== 
-[Trait].\\ 
-\\ 
-While you are mounted to the [Console] of a Cockpit [Component], you gain the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] [Property] to all [[:Game_Mechanics:Check|Checks]] and [[:Game_Mechanics:Save|Saves]] you perform. If you would already have the [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] [Property], you gain the effects of the <wrap preview>[[:Traits:Reliable]]</wrap> [Property] instead. 
-==== Speed Racer ==== 
-// This is your last chance. Are you ready to put away your toys and grow up? Are you ready to make more money in one year than your mother made in her whole life? Are you ready to become a **real** Race-Ship driver? Then sign that contract!” - Hugh Kingston CEO of Kingston Shipyards // \\ 
-\\ 
-[Trait].\\ 
-\\ 
-When you are [Crewing] a [Vehicle], you increase the [Speed] of the [Vehicle] by 1. In addition, when you trigger [[:Game_Mechanics:Sub-Sytsems_Overload]], you do so under the effects of the <wrap preview>[[:Traits:Unreliable]]</wrap> [Property]. 
-===== Job Abilities ===== 
-==== First Off The Line ==== 
-[Trait].\\ 
-\\ 
-You gain a 2 [[:Shortcuts#Initiative]] and [[:Shortcuts#Reaction]] when mounted to the [Console] of a Cockpit [Component].\\ 
-\\ 
-At Job ranks  3, 5, 7 & 9, increase this bonus by 2 for a total of 4, 6, 8 & 10, respectively. 
-==== Arrogance ==== 
-[Trait].\\ 
-\\ 
-Gain a free rank in the [Prestige] [Mastery] or a free [Prestige] [Ability]. This rank or [Ability] cannot exceed your Job Rank.\\ 
-\\ 
-**Example**: If you would gain your first rank of [Ace Pilot], advancing your Job rank to 6, you could use your free rank to advance your [Prestige] [Mastery] to rank 6 but you could not use it to advance it to rank 7 and would have to gain a [Prestige] [Ability] instead.\\ 
-\\ 
-In addition, any time you perform a [[:Masteries:Prestige]] or [[:Shortcuts#Swagger]] [Check], you do so under the effects of the [Advantage] [Property].\\ 
-\\ 
-Furthermore, anytime you suffer a [[:Game_Mechanics:Critical_Failure]] on any [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Attacks|Attack]] that you have applied your ranks in a [Mastery] to, you trigger [[:Game_Mechanics:Exhaustion]]. 
- 
-==== Custom Tweaks ==== 
-[Ritual].\\ 
-\\ 
-You gain the [Custom Tweaks] [Ability]:\\ 
-^  Custom Tweaks  ^ 
-|[[:Skills#Tech]] [Ritual]; 50/[Periodic]| 
-|You grant an [Adjacent] [Vehicle] an additional 2 [Hardpoints]. \\ \\ **Reminder**: You can only receive the benefit of an effect once, therefore a [Vehicle] may only receive the benefits of 1 [Custom Tweaks] [Ritual] at a time. If multiple [Ace Pilots] would apply a different instance of [Custom Tweaks], the owner may choose which effect they keep.| 
-\\ 
-At [Job] ranks 4, 6, 8 & 10, increase the amount of [Hardpoints] granted by this [Ability] to 4, 6, 8 & 10, respectively.\\ 
-\\ 
-**Note**: Should you rank up, any [Custom Tweaks] [Rituals] you have already performed do not retroactively update. Should you wish to grant the benefits of the higher ranks, you will have to perform the [Ritual] again, replacing the existing effect. 
-==== Upgrade Job Die ==== 
-[Trait].\\ 
-\\ 
-You gain a D4 [[game_mechanics:Bonus_dice|Job Die]] to [Checks[, [Attacks] or [Saves] that you are [Proficient] or [Resistant] in, respectively.\\ 
-\\ 
-At [Job] ranks 4, 6, 8 & 10, [Upgrade] the [[game_mechanics:Bonus_dice|Job Die]], as per the above [Table]. 
- 
-==== Bonus Proficiency ==== 
-[Trait].\\ 
-\\ 
-You gain an additional [Proficiency]. You may become [Proficient] in [[:Shortcuts#Swagger]], [[:Shortcuts#Presence]], [[:Shortcuts#Initiative]], [[:Shortcuts#Reaction]] or any <wrap preview>[[:Skills]]</wrap>, not just the ones listed on your [Job] [Proficiency List], so long as you are not already [Proficient] in it.\\ 
-\\ 
-At Job Ranks 5, 7 & 9, you gain an additional [Proficiency]. 
- 
-==== "I Can Fly Anything” ==== 
-// “... heh you can’t? Get outta my face kid.” - Harley Blaze, Famous Pilot// \\ 
-\\ 
-[Trait].\\ 
-\\ 
-When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\ 
-\\ 
-**Example**: If you were [Crewing] a [Vehicle] using it's [Void] [Movement Type] but you have ranks in the [Piloting: Subterranean] [Mastery], you could use those ranks and corresponding [Abilities] for this [Vehicle] as if it were using it's [Subterranean] [Movement Type], as [Appropriate]. 
-==== "Never Tell Me The Odds!" ==== 
-[Trait].\\ 
-\\ 
-You don’t trigger [[:Game_Mechanics:Sub-Sytsems_Overload]] when performing the <wrap preview>[[:Base_Actions:Move]]</wrap> Action, The <wrap preview>[[:Base_Actions:Turn]]</wrap> Action, or any [Abilities] from the [Piloting: Liquidic], [Piloting: Subterranean], [Piloting: Surface], [Piloting: Void] [Masteries].\\ 
-\\ 
-In addition, you may perform these [Actions] as either [Actions] or [Quick Actions].\\ 
-\\ 
-//**Example**: A rank 10 [Ace Pilot] performs the [High-G Thrusters] [Ability], normally a [Double Action]. They can choose to perform it as either a [Double Action] or a [Double Quick Action].//