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| - | ====== Ace Pilot ====== | ||
| - | //You wanna know what makes an Ace Pilot? Sit down, sweetheart, because Hella Speed’s about to educate you. See, most folks think piloting’s just about reflexes. Reaction time. Thumb speed. Ha. That’s noobie talk. Piloting ain’t what you do in the moment. Piloting’s what you do before the moment. It’s seeing a turn eight seconds before it exists. Feeling a malfunction in the left thruster before the diagnostics even blink. Knowing your machine like it’s part of your bloodstream, | ||
| - | \\ | ||
| - | And since we’re being honest, yeah, y'all say I’m cocky, but I'm the best. I mean, prove me wrong! I ain't lose yet, have I? Confidence and arrogance is same fucking thing with a different paint job. A pilot without ego is just a passenger with delusions of control. You ever see a racer hesitate going into a death loop? They’re already dead — they just haven’t hit the wall yet. Me? I don’t hesitate. I don’t doubt. I don’t blink. You don’t survive the Grand Spiral, the Triple Knife-Turn, or that little incident on the Glittertrack by being humble. Humble pilots make great cautionary tales.\\ | ||
| - | \\ | ||
| - | Now, let’s talk machines. Every Ace knows their ride better than their lovers. Better than their parents. Better than their own bed. I can hear a clogged plasma feed from two hangars away, and I can tune a skimmer’s oscillation coils blindfolded with a hangover. And trust... I have. My crew’s the best money can buy, but even they know not to fight me on a custom job. I tweak, I tune, I whisper sweet nothings into the engine block, and that baby purrs like a demon with good news. You ride in something I’ve touched, and it’ll go faster than the manufacturer ever intended. That’s the Hella Speed difference.\\ | ||
| - | \\ | ||
| - | And don’t get me started on the social game. Racing ain’t done in a vacuum. It’s done in bars, backrooms, pit lanes, and corporate boardrooms. It’s knowing who owes who, whose cousin is sponsoring what team, which mechanic is secretly a genius and which one just paints everything chrome and calls it ‘upgraded.’ A true Ace works a room like they work a cockpit—smooth, | ||
| - | |||
| - | See, every race is the same story: I line up. Someone else thinks they’ve got a shot. Someone else thinks today’s the day they topple the champ. Someone else thinks they’ve got the guts, the tech, the grit. And every single time, they forget the one thing that matters most — Hella Speed doesn’t lose. Not because I can’t... Because I don’t. Simple as that. It’s not an outcome. It’s not an option. It’s not even a concept in my mental dictionary. I go fast. I go hard. I make the impossible look routine and the routine look boring.\\ | ||
| - | \\ | ||
| - | So this deadliest-event-ever-built you’re all hyping up? Cute. Real cute. I’ll show up, flash the sponsors a smile, sign a few autographs, and then tear the track to pieces. The competitors? | ||
| - | \\ | ||
| - | <WRAP Right>// - Hella Speed, Hell 6 - River Styx Invitational, | ||
| - | \\ | ||
| - | <WRAP Left 50%> | ||
| - | ^ Rank ^ Job Die ^Abilities^ | ||
| - | | 1 | - |[[Ace Pilot#First Off The Line]] (2), [[Ace Pilot# | ||
| - | | 2 | D4 |[[Ace Pilot# | ||
| - | | 3 | D4 |[[Ace Pilot#First Off The Line]] (4), [[Ace Pilot#Bonus Proficiency]]| | ||
| - | | 4 | D6 |[[Ace Pilot# | ||
| - | | 5 | D6 |[[Ace Pilot#First Off The Line]] (6), [[Ace Pilot#Bonus Proficiency]], | ||
| - | | 6 | D8 |[[Ace Pilot# | ||
| - | | 7 | D8 |[[Ace Pilot#First Off The Line]] (8), [[Ace Pilot#Bonus Proficiency]]| | ||
| - | | 8 | D10 |[[Ace Pilot# | ||
| - | | 9 | D10 |[[Ace Pilot#First Off The Line]] (10), [[Ace Pilot#Bonus Proficiency]]| | ||
| - | | 10 | D12 |[[Ace Pilot# | ||
| - | </ | ||
| - | < | ||
| - | ==== Starting Package ==== | ||
| - | |||
| - | \\ | ||
| - | Gain these bonuses if this is your starting Job\\ | ||
| - | \\ | ||
| - | **[[: | ||
| - | **[[: | ||
| - | **[[: | ||
| - | \\ | ||
| - | **[[Game_Mechanics: | ||
| - | [[: | ||
| - | \\ | ||
| - | **[[Game_Mechanics: | ||
| - | [[: | ||
| - | \\ | ||
| - | **<wrap preview> | ||
| - | [[Ace Pilot# | ||
| - | \\ | ||
| - | **Funds**: You gain **1** of the following Starting Budgets:\\ | ||
| - | **Gearhead**: | ||
| - | **Self Invested**: Personal Budget; 20,000c. Vehicular Budget: 75,000c.\\ | ||
| - | </ | ||
| - | <WRAP clear/> | ||
| - | //See [[game_mechanics: | ||
| - | //See [[game_mechanics: | ||
| - | ===== Abilities ===== | ||
| - | ===== Starter Abilities ===== | ||
| - | ==== “One Helluva Pilot” ==== | ||
| - | //Ace Pilots don’t just operate vehicles, they become an extension of them. “One Helluva Pilot” is what they say, and for good reason. It's that innate, bone-deep instinct that separates an Ace from every other joyrider with a license and a deathwish. Put them in a cockpit — any cockpit — and they’re instantly in their element. Starfighters, | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | While you are mounted to the [Console] of a Cockpit [Component], | ||
| - | ==== Speed Racer ==== | ||
| - | //Ace Pilots have a sixth sense for squeezing speed out of anything with an engine. It isn’t about raw horsepower... it’s about instinct, finesse, and a borderline-supernatural feel for motion. They trim drag without thinking, lean into crosswinds with micro-adjustments no sensor suite could teach, roll thrusters by hand like they’re tuning a guitar string, and even bully a generator into giving just a little more juice than the safety manual strictly recommends. Put an Ace in your cockpit and you’ll see top speeds you swore the frame couldn’t handle, because they don’t just push a vehicle — they coax it past its limits. When they say they’re better, it ain’t just bragging. It’s fact... and bragging.// \\ | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | When you are [Crewing] a [Vehicle], you increase the [Speed] of the [Vehicle] by 1. In addition, when you trigger [[: | ||
| - | ===== Job Abilities ===== | ||
| - | ==== First Off The Line ==== | ||
| - | //Ace Pilot’s reflexes aren't merely impressive, they' | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | You gain a 2 [[: | ||
| - | \\ | ||
| - | At Job ranks 3, 5, 7 & 9, increase this bonus by 2 for a total of 4, 6, 8 & 10, respectively. | ||
| - | ==== Arrogance ==== | ||
| - | //Ace Pilots grow up winning — races, duels, test flights, you name it — and that kind of streak warps a person. When every hangar rat, techie, and street kid treats you like a legend before you’ve even earned your wings, you start believing your own hype. It’s great for getting into V.I.P. rooms and knowing the right people, but it’s a curse when the universe finally punches back. Ace Pilots don’t cope well with being outmatched or outmanoeuvred; | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | Gain a free rank in the [Prestige] [Mastery] or a free [Prestige] [Ability]. This rank or [Ability] cannot exceed your Job Rank.\\ | ||
| - | \\ | ||
| - | **Example**: | ||
| - | \\ | ||
| - | In addition, any time you perform a [[: | ||
| - | \\ | ||
| - | Furthermore, | ||
| - | |||
| - | ==== Custom Tweaks ==== | ||
| - | //Ace Pilots all pick up tech skills along the way — not always enough to pass for a full mechanic, usually, some might, but it's enough to matter one way or the other. Vehicles are their lifeblood, so they learn whatever they need to squeeze a little more punch out of an engine or shave a little drag off a wing. For some, that’s swapping out a sound system or rerouting a fuel line; for others, it’s gutting the whole craft and rebuilding it from the frame up. Either way, they’re never shy about getting under the hood. No Ace flies stock, and their rides show it. And if you’re lucky enough to be in their good books, they might even tweak your rig too — a quiet nod of respect, delivered through a better top speed.// \\ | ||
| - | \\ | ||
| - | [Ritual].\\ | ||
| - | \\ | ||
| - | You gain the [Custom Tweaks] [Ability]: | ||
| - | ^ Custom Tweaks | ||
| - | |[[: | ||
| - | |You grant an [Adjacent] [Vehicle] an additional 2 [Hardpoints]. \\ \\ **Reminder**: | ||
| - | \\ | ||
| - | At [Job] ranks 4, 6, 8 & 10, increase the amount of [Hardpoints] granted by this [Ability] to 4, 6, 8 & 10, respectively.\\ | ||
| - | \\ | ||
| - | **Note**: Should you rank up, any [Custom Tweaks] [Rituals] you have already performed do not retroactively update. Should you wish to grant the benefits of the higher ranks, you will have to perform the [Ritual] again, replacing the existing effect. | ||
| - | ==== Upgrade Job Die ==== | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | You gain a D4 [[game_mechanics: | ||
| - | \\ | ||
| - | At [Job] ranks 4, 6, 8 & 10, [Upgrade] the [[game_mechanics: | ||
| - | |||
| - | ==== Bonus Proficiency ==== | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | You gain an additional [Proficiency]. You may become [Proficient] in [[: | ||
| - | \\ | ||
| - | At Job Ranks 5, 7 & 9, you gain an additional [Proficiency]. | ||
| - | |||
| - | ==== "I Can Fly Anything” ==== | ||
| - | //A veteran Ace can sit in any cockpit, glance at the controls, and their brain just… gets it. Doesn’t matter if it was built for the ocean floor, the upper stratosphere, | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | When you are [Crewing] a [Vehicle], you may treat that [Vehicle] as any type of [Vehicle], for the purposes of using [Piloting] [Masteries].\\ | ||
| - | \\ | ||
| - | **Example**: | ||
| - | ==== "Never Tell Me The Odds!" ==== | ||
| - | //The greatest Aces don’t fight their vehicles or bully the generators into coughing up more juice — they flow with the machine and the space around it. They read grav-currents like weather maps, feel the leftover momentum of every burn, and chain it all together into manoeuvres no sane pilot would even sketch out. They cut engines at the exact microsecond where drift takes over, twist into a turn on the last gasp of inertia, then snap back into acceleration as if they never slowed at all — and somehow the generator barely notices. Watching them work is like watching physics get sweet-talked into cooperation. The moves they pull should tear a craft apart, and yet they thread the needle every time, grinning like a maniac while the rest of the crew prays to anything listening. Impossible? Sure. Dangerous? Absolutely. But the best Aces never cared about the odds in the first place — they only care about winning.// \\ | ||
| - | \\ | ||
| - | [Trait].\\ | ||
| - | \\ | ||
| - | You don’t trigger [[: | ||
| - | \\ | ||
| - | In addition, you may perform these [Actions] as either [Actions] or [Quick Actions].\\ | ||
| - | \\ | ||
| - | // | ||
