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jobs:chromer [2026/06/24 22:26] – [Changelog] ms_ashjobs:chromer [2026/06/30 17:55] (current) – [More Machine Than Man] ms_wuntch
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 If you choose [[:Jobs:Chromer#Chromer]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\ If you choose [[:Jobs:Chromer#Chromer]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\
 \\ \\
-**[[:Ratings:health|Health]] Bonus**: 10\\ +**[[:Ratings:Health|Health]] Bonus**: 10\\ 
-**[[:Ratings:mana|Mana]] Bonus**: 5\\ +**[[:Ratings:Mana|Mana]] Bonus**: 5\\ 
-**[[:Ratings:health|Strain]] Bonus**: 10\\+**[[:Ratings:Strain|Strain]] Bonus**: 10\\
 \\ \\
 **[[Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **2** [[:Game Mechanics:Proficiencies]] from the following:\\ **[[Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **2** [[:Game Mechanics:Proficiencies]] from the following:\\
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 </WRAP> </WRAP>
 <WRAP clear/> <WRAP clear/>
-===== Abilities =====+
 ===== Starter Abilities ===== ===== Starter Abilities =====
 ==== Unsettling Nature ==== ==== Unsettling Nature ====
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 [[:Traits|Trait]]\\ [[:Traits|Trait]]\\
 \\ \\
-You add your current [[:Game Mechanics:Bonus Die]] from your [[:Jobs:Chromer#Cyberware Affinity]] ability to [[:Ratings:Swagger]] [[:Game_Mechanics:Definitions:Test|Tests]].\\+You add your current [[:Game Mechanics:Bonus Die]] from your [[:Jobs:Chromer#Cyberware Affinity]] ability to [[:Ratings:Swagger]] [[:Game_Mechanics:Test|Tests]].\\
 \\ \\
-In addition, if you have a [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], then you may add your [[:Game Mechanics:Bonus Die]] from [[:Jobs:Chromer#Cyberware Affinity]] to [[:Game Mechanics:Panic]] [[:Game_Mechanics:Definitions:Test|Tests]] you inflict.\\+In addition, if you have a [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], then you may add your [[:Game Mechanics:Bonus Die]] from [[:Jobs:Chromer#Cyberware Affinity]] to [[:Game Mechanics:Panic]] [[:Game_Mechanics:Test|Tests]] you inflict.\\
 \\ \\
 **Please Note**: If you spend 10 or more [[:Ratings:Hardpoints]] on [[:Cyberware]], then you gain the [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], in addition to any pre-existing [[Game Mechanics:Definitions:Physiology]|Physiologies]] you may have. **Please Note**: If you spend 10 or more [[:Ratings:Hardpoints]] on [[:Cyberware]], then you gain the [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], in addition to any pre-existing [[Game Mechanics:Definitions:Physiology]|Physiologies]] you may have.
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 <wrap preview>[[:Traits|Trait]]</wrap>.\\ <wrap preview>[[:Traits|Trait]]</wrap>.\\
 \\ \\
-If you haven't installed, [[Game Mechanics:Definitions:Augmenting|Augmented]] or swapped a piece of [[:Cyberware]] this [Cycle], you suffer the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks|Attacks]] or [[:Game_Mechanics:Save|Saves]] you perform.+If you haven't installed, [[Game Mechanics:Definitions:Augmenting|Augmented]] or swapped a piece of [[:Cyberware]] this [Cycle], you suffer the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game_Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] or [[:Game Mechanics:Save|Saves]] you perform.
 ===== Job Abilities ===== ===== Job Abilities =====
  
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You gain a D4 [[:Game Mechanics:Bonus Die]] to any [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] or [[:Game Mechanics:Save|Saves]] you perform that involve [[:Cyberware]] or are using your [[:Cyberware]].\\+You gain a D4 [[:Game Mechanics:Bonus Die]] to any [[:Game_Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] or [[:Game Mechanics:Save|Saves]] you perform that involve [[:Cyberware]] or are using your [[:Cyberware]].\\
 \\ \\
 At [[:Jobs:Chromer#Chromer] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]] to a D6, D8, D10 & D12, respectively. At [[:Jobs:Chromer#Chromer] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]] to a D6, D8, D10 & D12, respectively.
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\+You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
 \\ \\
-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
 \\ \\
 At [[:Jobs:Chromer#Chromer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. At [[:Jobs:Chromer#Chromer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
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 In addition, you gain an additional [[:Cyberware#Slots|Dermal]], [[:Cyberware#Slots|Arm]] and [[:Cyberware#Slots|Core]] [[:Cyberware]] slot.\\ In addition, you gain an additional [[:Cyberware#Slots|Dermal]], [[:Cyberware#Slots|Arm]] and [[:Cyberware#Slots|Core]] [[:Cyberware]] slot.\\
 \\ \\
-Furthermore, you count as if you have the [Vehicle] [Entity Type], as [[:Game Mechanics:Definitions:Appropriate]], for the purposes of [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Items]] and [[:Cyberware]]. This means you can be affected, positive and negative, by effects that only affect [Vehicles].\\+Furthermore, you count as if you have the [Vehicle] [[:Game Mechanics:Definitions:Entity|Entity Type]], as [[:Game Mechanics:Definitions:Appropriate]], for the purposes of [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Items]] and [[:Cyberware]]. This means you can be affected, positive and negative, by effects that only affect [Vehicles].\\
 \\ \\
 This includes but is not limited too: This includes but is not limited too:
-   * You treat [Hull] as [Health]. +   * You treat [Hull] as [[:Ratings:Health]]. 
-   * You treat [Systems] as [Strain]. +   * You treat [Systems] as [[:Ratings:Strain]]. 
-   * You treat modifiers to [Malfunction] [Tests] as modifiers to [Injury] [Tests]. +   * You treat modifiers to [Malfunction] [[:Game Mechanics:Test|Tests]] as modifiers to [[:Game Mechanics:Injury]] [[:Game Mechanics:Test|Tests]]. 
-   * You may work with your [GM] to install [Components] as [Cyberware], as [Appropriate]. You double the [Hardpoint] [Tax] to find the new [Hardpoint] and [Ward] [Tax], while using the original [Hardpoint] [Tax] as the [Mana] [Tax]. [Drag] will reduce your [Speed] and [Systems] [Tax] will reduce your [Strain]. You choose the most [Appropriate] [Cyberware] slot for it to use. It is reasonable to assume that not all [Components] will be applicable for a [Character], so make sure to discuss all changes in this manner with the [Party] first.+   * You may work with your [[:Game Mechanics:Definitions:Game Master|GM]] to install [Components] as [[:Cyberware]], as [[:Game Mechanics:Definitions:Appropriate]]. You double the [[:Game Mechanics:Definitions:Hardpoint Tax]] to find the new [[:Game Mechanics:Definitions:Hardpoint Tax|Hardpoint]] and [[:Game Mechanics:Definitions:Ward Tax]], while using the original [[:Game Mechanics:Definitions:Hardpoint Tax]] as the [[:Game Mechanics:Definitions:Mana Tax]]. [Drag] will reduce your [[:Ratings:Speed]] and [Systems Tax] will reduce your [[:Ratings:Strain]]. You choose the most [[:Game Mechanics:Definitions:Appropriate]] [[:Cyberware]] slot for it to use. It is reasonable to assume that not all [Components] will be applicable for a [[:Game Mechanics:Definitions:Character]], so make sure to discuss all changes in this manner with the [Party] first.
 \\ \\
-**Example**: If Tia Matte, a rank 10 [Chromer], wished to install [Standardised Plating - Armour Reinforcement - Mk. 1]. It has [Drag]: 1, [Hardpoint] [Tax]: 2 and [Systems] [Tax]: 1. Therefore, Tia-Matte would spend 4 [Hardpoints], 4 [Ward], 2 [Mana], 1 [Speed] and 1 [Strain] to gain the 30 [Hull] and 10 [Armour], which would be counted as [Health] and [Armour], respectively.+**Example**: If Tia Matte, a rank 10 [[:Jobs:Chromer#|Chromer]], wished to install [Standardised Plating - Armour Reinforcement - Mk. 1]. It has [Drag]: 1, [[:Game Mechanics:Definitions:Hardpoint Tax]]: 2 and [Systems Tax]: 1. Therefore, Tia-Matte would spend 4 [[:Ratings:Hardpoints]], 4 [[:Ratings:Ward]], 2 [[:Ratings:Mana]], 1 [[:Ratings:Speed]] and 1 [[:Ratings:Strain]] to gain the 30 [Hull] and 10 [Armour], which would be counted as [[:Ratings:Health]] and [[:Ratings:Armour]], respectively.
  
 ===== Changelog ===== ===== Changelog =====
 <WRAP changelog center 800px> <WRAP changelog center 800px>
-Version 0.5b - Dec 2025 
-  * Wording updated. 
 Version 0.5 - Nov 2025 Version 0.5 - Nov 2025
   * **Chrome Addiction**   * **Chrome Addiction**
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   * **Starting Package**   * **Starting Package**
     * Addict starting budget changed to 1k/100k.     * Addict starting budget changed to 1k/100k.
 +Version 0.5b - Dec 2025
 +  * Wording updated.
 Version 0.5c - June 2026 Version 0.5c - June 2026
   * Starting Health Bonus reduced to 10 from 15   * Starting Health Bonus reduced to 10 from 15
   * Starting Strain Bonus reduced to 10 from 15   * Starting Strain Bonus reduced to 10 from 15
   * Starting Proficiencies increased to 2   * Starting Proficiencies increased to 2
 +  * Starting Proficiency list updated to include Knowledge - Material, Reaction, Sense and Tech
   * Addict starting budget changed to 1k/150k   * Addict starting budget changed to 1k/150k
   * Chrome Addiction now updated to have the Upgrading Ability   * Chrome Addiction now updated to have the Upgrading Ability
   * Chrome Addiction now also effects Checks and Attacks   * Chrome Addiction now also effects Checks and Attacks
 </WRAP> </WRAP>