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| jobs:chromer [2026/06/25 16:13] – [Chromer] ms_ash | jobs:chromer [2026/06/30 17:55] (current) – [More Machine Than Man] ms_wuntch |
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| </WRAP> | </WRAP> |
| <WRAP clear/> | <WRAP clear/> |
| ===== Abilities ===== | |
| ===== Starter Abilities ===== | ===== Starter Abilities ===== |
| ==== Unsettling Nature ==== | ==== Unsettling Nature ==== |
| [[:Traits|Trait]]\\ | [[:Traits|Trait]]\\ |
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| You add your current [[:Game Mechanics:Bonus Die]] from your [[:Jobs:Chromer#Cyberware Affinity]] ability to [[:Ratings:Swagger]] [[:Game_Mechanics:Definitions:Test|Tests]].\\ | You add your current [[:Game Mechanics:Bonus Die]] from your [[:Jobs:Chromer#Cyberware Affinity]] ability to [[:Ratings:Swagger]] [[:Game_Mechanics:Test|Tests]].\\ |
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| In addition, if you have a [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], then you may add your [[:Game Mechanics:Bonus Die]] from [[:Jobs:Chromer#Cyberware Affinity]] to [[:Game Mechanics:Panic]] [[:Game_Mechanics:Definitions:Test|Tests]] you inflict.\\ | In addition, if you have a [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], then you may add your [[:Game Mechanics:Bonus Die]] from [[:Jobs:Chromer#Cyberware Affinity]] to [[:Game Mechanics:Panic]] [[:Game_Mechanics:Test|Tests]] you inflict.\\ |
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| **Please Note**: If you spend 10 or more [[:Ratings:Hardpoints]] on [[:Cyberware]], then you gain the [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], in addition to any pre-existing [[Game Mechanics:Definitions:Physiology]|Physiologies]] you may have. | **Please Note**: If you spend 10 or more [[:Ratings:Hardpoints]] on [[:Cyberware]], then you gain the [[Game Mechanics:Definitions:Physiology:Technological Physiology|Technolgical]] [[Game Mechanics:Definitions:Physiology]], in addition to any pre-existing [[Game Mechanics:Definitions:Physiology]|Physiologies]] you may have. |
| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | <wrap preview>[[:Traits|Trait]]</wrap>.\\ |
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| If you haven't installed, [[Game Mechanics:Definitions:Augmenting|Augmented]] or swapped a piece of [[:Cyberware]] this [Cycle], you suffer the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks|Attacks]] or [[:Game_Mechanics:Save|Saves]] you perform. | If you haven't installed, [[Game Mechanics:Definitions:Augmenting|Augmented]] or swapped a piece of [[:Cyberware]] this [Cycle], you suffer the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[Game Mechanics:Upgrading Or Downgrading:Upgrading Properties|Upgrading]], to all [[:Game_Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] or [[:Game Mechanics:Save|Saves]] you perform. |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a D4 [[:Game Mechanics:Bonus Die]] to any [[:Game_Mechanics:Check|Checks]], [[:Game_Mechanics:Attacks]] or [[:Game Mechanics:Save|Saves]] you perform that involve [[:Cyberware]] or are using your [[:Cyberware]].\\ | You gain a D4 [[:Game Mechanics:Bonus Die]] to any [[:Game_Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] or [[:Game Mechanics:Save|Saves]] you perform that involve [[:Cyberware]] or are using your [[:Cyberware]].\\ |
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| At [[:Jobs:Chromer#Chromer] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]] to a D6, D8, D10 & D12, respectively. | At [[:Jobs:Chromer#Chromer] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]] to a D6, D8, D10 & D12, respectively. |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\ |
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| At [[:Jobs:Chromer#Chromer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. | At [[:Jobs:Chromer#Chromer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. |
| In addition, you gain an additional [[:Cyberware#Slots|Dermal]], [[:Cyberware#Slots|Arm]] and [[:Cyberware#Slots|Core]] [[:Cyberware]] slot.\\ | In addition, you gain an additional [[:Cyberware#Slots|Dermal]], [[:Cyberware#Slots|Arm]] and [[:Cyberware#Slots|Core]] [[:Cyberware]] slot.\\ |
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| Furthermore, you count as if you have the [Vehicle] [Entity Type], as [[:Game Mechanics:Definitions:Appropriate]], for the purposes of [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Items]] and [[:Cyberware]]. This means you can be affected, positive and negative, by effects that only affect [Vehicles].\\ | Furthermore, you count as if you have the [Vehicle] [[:Game Mechanics:Definitions:Entity|Entity Type]], as [[:Game Mechanics:Definitions:Appropriate]], for the purposes of [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Items]] and [[:Cyberware]]. This means you can be affected, positive and negative, by effects that only affect [Vehicles].\\ |
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| This includes but is not limited too: | This includes but is not limited too: |
| * You treat [Hull] as [Health]. | * You treat [Hull] as [[:Ratings:Health]]. |
| * You treat [Systems] as [Strain]. | * You treat [Systems] as [[:Ratings:Strain]]. |
| * You treat modifiers to [Malfunction] [Tests] as modifiers to [Injury] [Tests]. | * You treat modifiers to [Malfunction] [[:Game Mechanics:Test|Tests]] as modifiers to [[:Game Mechanics:Injury]] [[:Game Mechanics:Test|Tests]]. |
| * You may work with your [GM] to install [Components] as [Cyberware], as [Appropriate]. You double the [Hardpoint] [Tax] to find the new [Hardpoint] and [Ward] [Tax], while using the original [Hardpoint] [Tax] as the [Mana] [Tax]. [Drag] will reduce your [Speed] and [Systems] [Tax] will reduce your [Strain]. You choose the most [Appropriate] [Cyberware] slot for it to use. It is reasonable to assume that not all [Components] will be applicable for a [Character], so make sure to discuss all changes in this manner with the [Party] first. | * You may work with your [[:Game Mechanics:Definitions:Game Master|GM]] to install [Components] as [[:Cyberware]], as [[:Game Mechanics:Definitions:Appropriate]]. You double the [[:Game Mechanics:Definitions:Hardpoint Tax]] to find the new [[:Game Mechanics:Definitions:Hardpoint Tax|Hardpoint]] and [[:Game Mechanics:Definitions:Ward Tax]], while using the original [[:Game Mechanics:Definitions:Hardpoint Tax]] as the [[:Game Mechanics:Definitions:Mana Tax]]. [Drag] will reduce your [[:Ratings:Speed]] and [Systems Tax] will reduce your [[:Ratings:Strain]]. You choose the most [[:Game Mechanics:Definitions:Appropriate]] [[:Cyberware]] slot for it to use. It is reasonable to assume that not all [Components] will be applicable for a [[:Game Mechanics:Definitions:Character]], so make sure to discuss all changes in this manner with the [Party] first. |
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| **Example**: If Tia Matte, a rank 10 [Chromer], wished to install [Standardised Plating - Armour Reinforcement - Mk. 1]. It has [Drag]: 1, [Hardpoint] [Tax]: 2 and [Systems] [Tax]: 1. Therefore, Tia-Matte would spend 4 [Hardpoints], 4 [Ward], 2 [Mana], 1 [Speed] and 1 [Strain] to gain the 30 [Hull] and 10 [Armour], which would be counted as [Health] and [Armour], respectively. | **Example**: If Tia Matte, a rank 10 [[:Jobs:Chromer#|Chromer]], wished to install [Standardised Plating - Armour Reinforcement - Mk. 1]. It has [Drag]: 1, [[:Game Mechanics:Definitions:Hardpoint Tax]]: 2 and [Systems Tax]: 1. Therefore, Tia-Matte would spend 4 [[:Ratings:Hardpoints]], 4 [[:Ratings:Ward]], 2 [[:Ratings:Mana]], 1 [[:Ratings:Speed]] and 1 [[:Ratings:Strain]] to gain the 30 [Hull] and 10 [Armour], which would be counted as [[:Ratings:Health]] and [[:Ratings:Armour]], respectively. |
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| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| Version 0.5b - Dec 2025 | |
| * Wording updated. | |
| Version 0.5 - Nov 2025 | Version 0.5 - Nov 2025 |
| * **Chrome Addiction** | * **Chrome Addiction** |
| * **Starting Package** | * **Starting Package** |
| * Addict starting budget changed to 1k/100k. | * Addict starting budget changed to 1k/100k. |
| | Version 0.5b - Dec 2025 |
| | * Wording updated. |
| Version 0.5c - June 2026 | Version 0.5c - June 2026 |
| * Starting Health Bonus reduced to 10 from 15 | * Starting Health Bonus reduced to 10 from 15 |