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| jobs:gambler [2026/06/25 15:49] – [Upgrade Job Die] ms_ash | jobs:gambler [2026/07/21 14:27] (current) – [Stack The Deck] ms_wuntch |
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| If you choose [[:Jobs:Gambler#Gambler]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\ | If you choose [[:Jobs:Gambler#Gambler]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\ |
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| **[[:Ratings:health|Health]] Bonus**: 5\\ | **[[:Ratings:Health|Health]] Bonus**: 5\\ |
| **[[:Ratings:mana|Mana]] Bonus**: 5\\ | **[[:Ratings:Mana|Mana]] Bonus**: 5\\ |
| **[[:Ratings:health|Strain]] Bonus**: 15\\ | **[[:Ratings:Strain|Strain]] Bonus**: 15\\ |
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| **[[:Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **4** [[:Game_Mechanics:Proficiencies|Proficiencies]] from the following: [[:Ratings:Swagger]], [[:Ratings:Presence]], [[:Skills#Coordination]], [[:Skills#Sense]], [[:Skills#Magic]], [[:Skills#Knowledge:Astral]], [[:Skills#Socialise]], [[:Skills#Savvy]] or [[:Skills#Knowledge:Social]].\\ | **[[:Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **4** [[:Game_Mechanics:Proficiencies|Proficiencies]] from the following: [[:Skills#Coordination]], [[:Ratings:Initiative]], [[:Skills#Knowledge - Astral]], [[:Skills#Knowledge - Material]], [[:Skills#Knowledge - Social]], [[:Skills#Magic]], [[:Ratings:Presence]], [[:Ratings:Reaction]], [[:Skills#Savvy]], [[:Skills#Sense]], [[:Skills#Socialise]] or [[:Ratings:Swagger]].\\ |
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| **[[Game_Mechanics:Resistances]]**: Gain **1** [[:Game_Mechanics:Resistances|Resistance]] from the following: [[:Ratings:Reflex_Save|Reflex]] or [[:Ratings:Insight_Save|Insight]].\\ | **[[Game_Mechanics:Resistances]]**: Gain **1** [[:Game_Mechanics:Resistances|Resistance]] from the following: [[:Ratings:Reflex_Save|Reflex]] or [[:Ratings:Insight_Save|Insight]].\\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Once per [[:Game_Mechanics:Scene]], when you perform the <wrap preview>[[:Base_Actions:Lucky_Break]]</wrap> Action you may [[Jobs:Gambler#Double Down]] instead:\\ | Once per [[:Game_Mechanics:Scene]], when you perform the [[:Basic Abilities:Lucky Break]] [[:Game Mechanics:Actions|Action]] you may [[:Jobs:Gambler#Double Down]] instead:\\ |
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| Spend 1 [[ratings:grit_points|GP]] and [Flip A Coin]. If [Heads], the [[:Game_Mechanics:Check]] is considered [[:Game Mechanics:Success And Failure:Success]]. If [Tails], the [[:Game Mechanics:Check]], [[:Game Mechanics:Attacks|Attack]] or [[:Game Mechanics:Save]] is considered a [[:Game Mechanics:Success And Failure:Critical Failure]]. Not only is this a [[:Game Mechanics:Success And Failure:Critical Failure]], but it will be a spectacular [[:Game Mechanics:Success And Failure:Critical Failure]], the worst possible result. You may not [Reflip] this [Flip].\\ | Spend 1 [[ratings:grit_points|GP]] and [[:Game Mechanics:Flip a Coin]]. If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Check]] is considered [[:Game Mechanics:Success And Failure:Success]]. If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] is considered a [[:Game Mechanics:Success And Failure:Critical Failure]]. Not only is this a [[:Game Mechanics:Success And Failure:Critical Failure]], but it will be a spectacular [[:Game Mechanics:Success And Failure:Critical Failure]], the worst possible result. You may not [[:Game Mechanics:Flip a Coin#Reflip]] this [[:Game Mechanics:Flip a Coin#Reflip|Flip]].\\ |
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| A spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] is the dramatic negative consequences of a [[:Jobs:Gambler#Double Down]]. These consequences should usually adversely affect the [[:Jobs:Gambler#Gambler]] and the party, but often in unexpected ways that does something exciting, not only punitive.\\ | A spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] is the dramatic negative consequences of a [[:Jobs:Gambler#Double Down]]. These consequences should usually adversely affect the [[:Jobs:Gambler#Gambler]] and the party, but often in unexpected ways that does something exciting, not only punitive.\\ |
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| **Example**: If Gregor the Gambler attempt to open a safe, [[:Game Mechanics:Success And Failure:Critical Failure]|Fails]] and [[:Jobs:Gambler#Doubles Down]], then [[:Game Mechanics:Success And Failure:Critical Failure|Fails]] the [Flip], the [[:Game Mechanics:Success And Failure:Failure]] means the safe stays locked. However, the new spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] might mean that in addition to the remaining firmly shut tight, Gregor set off all alarm, and now, there is a combat against security bots or Fed. Sec. forces are on their ways and the party only has 5 Turns to get out before they arrive.\\ | **Example**: If Gamblin' Greg attempts to open a safe, [[:Game Mechanics:Success And Failure:Critical Failure]|Fails]] and [[:Jobs:Gambler#Doubles Down]], then [[:Game Mechanics:Success And Failure:Critical Failure|Fails]] the [[:Game Mechanics:Flip a Coin#Reflip|Flip]], the [[:Game Mechanics:Success And Failure:Failure]] means the safe stays locked. However, the new spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] might mean that in addition to the safe remaining firmly shut tight, Gregor sets off an alarm, and now, there is a combat against security bots or Fed. Sec. forces are on their way and the party only has 5 [[:Game Mechanics:Turn Order:Turn|Turns]] to get out before they arrive.\\ |
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| <WRAP Notice> **Ash's Aside** \\ | <WRAP Notice> **Ash's Aside** \\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Skills#Socialise]] [[:Game Mechanics:Check|Checks]] and [[:Game Mechanics:Attacks]] you perform.\\ | You gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Skills#Socialise]] [[:Game Mechanics:Check|Checks]] and [[:Game Mechanics:Attack|Attacks]] you perform.\\ |
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| At [[Jobs:Gambler#Gambler]] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\ | At [[Jobs:Gambler#Gambler]] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Definitions:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [Flip A Coin]: | Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Definitions:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. |
| * If [Tails], the [[:Game Mechanics:Definitions:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ | [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ |
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| At [[:Jobs:Gambler]] rank 4, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 4, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, you can [[:Jobs:Gambler#Mana Gamble]] instead of spending [[:Ratings:Mana]] to cast [Invocations] as well. You perform the [[:Jobs:Gambler#Mana Gamble]] once you finish the [[:Game Mechanics:Ritual]] and are required to spend the [[:Ratings:Mana]].\\ | In addition, you can [[:Jobs:Gambler#Mana Gamble]] instead of spending [[:Ratings:Mana]] to cast [[:Game Mechanics:Invocation|Invocations]] as well. You perform the [[:Jobs:Gambler#Mana Gamble]] once you finish the [[:Game Mechanics:Definitions:Ability:Ritual]] and are required to spend the [[:Ratings:Mana]].\\ |
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| At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [Enemy] casts a [[:Game Mechanics:Definitions:Spell]] you can [Game Mechanics:Definitions:Perceived|Perceive]. If you do so, [Flip A Coin]: | In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [[:Game Mechanics:Definitions:Enemy]] casts a [[:Game Mechanics:Spell]] you can [[Game Mechanics:Definitions:Perceived|Perceive]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Definitions:Spell]] is [Countered]. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is [Countered]. |
| * If [Tails], nothing happens and the use is wasted. | * If [[:Game Mechanics:Flip a Coin#Tails]], nothing happens and the use is wasted. |
| At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, whenever you cast a [[:Game Mechanics:Definitions:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [Heads], the [[:Game Mechanics:Definitions:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ | In addition, whenever you cast a [[:Game Mechanics:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ |
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| At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, instead of performing a [[:Game Mechanics:Ritual]] to cast an [Invocation], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [Flip A Coin]: | In addition, instead of performing a [[:Game Mechanics:Definitions:Ability:Ritual]] to cast an [[:Game Mechanics:Invocation]], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [Invocation] is cast immediately, as if the [[:Game Mechanics:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. |
| * If [Tails], the [Invocation] is cast immediately, as if the [[:Game Mechanics:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [Invocation] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [Allies]. Once the [Invocation] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [[:Game Mechanics:Invocation]] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [[:Game Mechanics:Definitions:Ally|Allies]]. Once the [[:Game Mechanics:Invocation]] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
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| At [[:Jobs:Gambler]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. | At [[:Jobs:Gambler#Gambler]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. |
| ==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== |
| [Trait].\\ | [[:Traits|Trait]].\\ |
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| You gain an additional [Proficiency]. This can be [Swagger], [Presence], [Initiative], [Reaction] or any [Skills].\\ | You gain an additional [[:Game Mechanics:Proficiencies|Proficiency]]. This can be [[:Ratings:Swagger]], [[Ratings:Presence]], [[Ratings:Initiative]], [[Ratings:Reaction]] or any [[:Skills]].\\ |
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| **Please Note**: You can select any of the above options, not just the ones listed on the [Job Proficiency List], so long as you are not already [Proficient] in it.\\ | **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\ |
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| At [Gambler] rank 5, 7 & 9, you gain an additional instance of this [Ability]. | At [[:Jobs:Gambler#Gambler]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]]. |
| ==== Stack The Deck ==== | ==== Stack The Deck ==== |
| //“Now listen here, all of ya, listen up! This ain’t cheatin’, not even close! You don’t scream at a singer for hittin’ a high note, do ya? You don’t throw a Voker in jail for knowin’ too many spells! So why in the seven hells is it suddenly a crime that the dice like me? That fortune smiles when I give ’em a little tumble? I’m not breakin’ rules, I’m celebratin’ life! I’m honourin’ the cosmic dance! Is skill cheatin’? Is instinct cheatin’? Is luck cheatin’? If the Lady of Chance herself wants to hold my hand, who are **they** to tell her no? Don’t let these corpo goons make luck illegal!”//\\ | //“Now listen here, all of ya, listen up! This ain’t cheatin’, not even close! You don’t scream at a singer for hittin’ a high note, do ya? You don’t throw a Voker in jail for knowin’ too many spells! So why in the seven hells is it suddenly a crime that the dice like me? That fortune smiles when I give ’em a little tumble? I’m not breakin’ rules, I’m celebratin’ life! I’m honourin’ the cosmic dance! Is skill cheatin’? Is instinct cheatin’? Is luck cheatin’? If the Lady of Chance herself wants to hold my hand, who are **they** to tell her no? Don’t let these corpo goons make luck illegal!”//\\ |
| <WRAP Right> // - Lucky Larry, Mystic Swirl Casino, moments before having his legs broken by security, Mark 6114.// \\ </WRAP> | <WRAP Right> // - Lucky Larry, Mystic Swirl Casino, moments before having his legs broken by security, Mark 6114.// \\ </WRAP> |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]]\\ |
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| Whenever you [Flip] a [Coin], you [Flip] two instead and choose either [Result].\\ | Whenever you [[:Game Mechanics:Flip a Coin|Flip]] a [[:Game Mechanics:Flip a Coin|Coin]], you [[:Game Mechanics:Flip a Coin|Flip]] two instead and choose either [[Game Mechanics:Dice Pool:Result]].\\ |
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| ==== Lady Luck ==== | ==== Lady Luck ==== |
| //There comes a point in a Gambler’s life when the universe stops treating them like a meddler and starts treating them like a favored child—or a cursed one. Their luck stops costing them anything to call on; no grit spent, no strain, no second thoughts. They don’t push probability anymore—probability leans toward them like iron to a magnet. Every choice becomes an all-or-nothing coin flip with cosmic stakes. They’ll leap off a balcony and land in a passing parade float… or through the roof of a police skimmer. They’ll fire blind into the smoke and nail the real threat… or hit the only pipe in the whole damn room that explodes. Subtlety? Gone. Moderation? Dead. A fully awakened Gambler lives in a world that loves them or hates them with equal passion, and every action they take is a handshake with destiny itself. No middling outcomes. No safe bets. Just pure, uncut fortune—divine, deranged, and unstoppable.// \\ | //There comes a point in a Gambler’s life when the universe stops treating them like a meddler and starts treating them like a favoured child or a cursed one. Their luck stops costing them anything to call on; no grit spent, no strain, no second thoughts. They don’t push probability anymore, probability leans toward them like iron to a magnet. Every choice becomes an all-or-nothing coin flip with cosmic stakes. They’ll leap off a balcony and land in a passing parade float… or through the roof of a police skimmer. They’ll fire blind into the smoke and nail the real threat… or hit the only pipe in the whole damn room that explodes. Subtlety? Gone. Moderation? Dead. A fully awakened Gambler lives in a world that loves them or hates them with equal passion, and every action they take is a handshake with destiny itself. No middling outcomes. No safe bets. Just pure, uncut fortune, divine, deranged, and unstoppable.// \\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| Your [Double Down] [Ability] no longer costs <wrap preview>[[:Ratings:Grit Points]]</wrap>.\\ | Your [[:Jobs:Gambler#Double Down]] [[Game Mechanics:Definitions:Ability]] no longer costs [[:Ratings:Grit Points|GP]].\\ |
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| In addition, your [Double Down] [Ability] can now be performed an unlimited number of times per [Scene]. | In addition, your [[:Jobs:Gambler#Double Down]] [[Game Mechanics:Definitions:Ability]] can now be performed an unlimited number of times per [[:Game Mechanics:Scene]]. |
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| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * Wording updated. | |
| __Version 0.5 - Nov 2025__ | |
| * **Starting Package** | * **Starting Package** |
| * Bonus Mana increased to 10 from 5. | * Bonus Mana increased to 10 from 5. |
| | Version 0.5b - Dec 2025 |
| | * Wording updated. |
| | Version 0.5c - June 2026 |
| | * Wording updated. |
| | * Starting Mana Bonus reduced to 5 from 10 |
| | * Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction |
| | * Swapped the Ability progression of Gambler: |
| | * Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 |
| | * Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 |
| | * Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery |
| | * Mana Gamble has been significantly reworked: |
| | * At rank 2, Mana Gamble can now only be used on Spells |
| | * At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly |
| </WRAP> | </WRAP> |
| |