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| jobs:gambler [2026/06/25 15:52] – [Stack The Deck] ms_ash | jobs:gambler [2026/07/21 14:27] (current) – [Stack The Deck] ms_wuntch |
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| If you choose [[:Jobs:Gambler#Gambler]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\ | If you choose [[:Jobs:Gambler#Gambler]] as your starting [[:Jobs|Job]] during [[:Character:Character Creation]], gain the following bonuses:\\ |
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| **[[:Ratings:health|Health]] Bonus**: 5\\ | **[[:Ratings:Health|Health]] Bonus**: 5\\ |
| **[[:Ratings:mana|Mana]] Bonus**: 5\\ | **[[:Ratings:Mana|Mana]] Bonus**: 5\\ |
| **[[:Ratings:health|Strain]] Bonus**: 15\\ | **[[:Ratings:Strain|Strain]] Bonus**: 15\\ |
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| **[[:Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **4** [[:Game_Mechanics:Proficiencies|Proficiencies]] from the following: [[:Ratings:Swagger]], [[:Ratings:Presence]], [[:Skills#Coordination]], [[:Skills#Sense]], [[:Skills#Magic]], [[:Skills#Knowledge:Astral]], [[:Skills#Socialise]], [[:Skills#Savvy]] or [[:Skills#Knowledge:Social]].\\ | **[[:Game_Mechanics:Proficiencies|Proficiencies]]**: Gain **4** [[:Game_Mechanics:Proficiencies|Proficiencies]] from the following: [[:Skills#Coordination]], [[:Ratings:Initiative]], [[:Skills#Knowledge - Astral]], [[:Skills#Knowledge - Material]], [[:Skills#Knowledge - Social]], [[:Skills#Magic]], [[:Ratings:Presence]], [[:Ratings:Reaction]], [[:Skills#Savvy]], [[:Skills#Sense]], [[:Skills#Socialise]] or [[:Ratings:Swagger]].\\ |
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| **[[Game_Mechanics:Resistances]]**: Gain **1** [[:Game_Mechanics:Resistances|Resistance]] from the following: [[:Ratings:Reflex_Save|Reflex]] or [[:Ratings:Insight_Save|Insight]].\\ | **[[Game_Mechanics:Resistances]]**: Gain **1** [[:Game_Mechanics:Resistances|Resistance]] from the following: [[:Ratings:Reflex_Save|Reflex]] or [[:Ratings:Insight_Save|Insight]].\\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Once per [[:Game_Mechanics:Scene]], when you perform the <wrap preview>[[:Base_Actions:Lucky_Break]]</wrap> Action you may [[Jobs:Gambler#Double Down]] instead:\\ | Once per [[:Game_Mechanics:Scene]], when you perform the [[:Basic Abilities:Lucky Break]] [[:Game Mechanics:Actions|Action]] you may [[:Jobs:Gambler#Double Down]] instead:\\ |
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| Spend 1 [[ratings:grit_points|GP]] and [Flip A Coin]. If [Heads], the [[:Game_Mechanics:Check]] is considered [[:Game Mechanics:Success And Failure:Success]]. If [Tails], the [[:Game Mechanics:Check]], [[:Game Mechanics:Attacks|Attack]] or [[:Game Mechanics:Save]] is considered a [[:Game Mechanics:Success And Failure:Critical Failure]]. Not only is this a [[:Game Mechanics:Success And Failure:Critical Failure]], but it will be a spectacular [[:Game Mechanics:Success And Failure:Critical Failure]], the worst possible result. You may not [Reflip] this [Flip].\\ | Spend 1 [[ratings:grit_points|GP]] and [[:Game Mechanics:Flip a Coin]]. If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Check]] is considered [[:Game Mechanics:Success And Failure:Success]]. If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] is considered a [[:Game Mechanics:Success And Failure:Critical Failure]]. Not only is this a [[:Game Mechanics:Success And Failure:Critical Failure]], but it will be a spectacular [[:Game Mechanics:Success And Failure:Critical Failure]], the worst possible result. You may not [[:Game Mechanics:Flip a Coin#Reflip]] this [[:Game Mechanics:Flip a Coin#Reflip|Flip]].\\ |
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| A spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] is the dramatic negative consequences of a [[:Jobs:Gambler#Double Down]]. These consequences should usually adversely affect the [[:Jobs:Gambler#Gambler]] and the party, but often in unexpected ways that does something exciting, not only punitive.\\ | A spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] is the dramatic negative consequences of a [[:Jobs:Gambler#Double Down]]. These consequences should usually adversely affect the [[:Jobs:Gambler#Gambler]] and the party, but often in unexpected ways that does something exciting, not only punitive.\\ |
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| **Example**: If Gregor the Gambler attempt to open a safe, [[:Game Mechanics:Success And Failure:Critical Failure]|Fails]] and [[:Jobs:Gambler#Doubles Down]], then [[:Game Mechanics:Success And Failure:Critical Failure|Fails]] the [Flip], the [[:Game Mechanics:Success And Failure:Failure]] means the safe stays locked. However, the new spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] might mean that in addition to the remaining firmly shut tight, Gregor set off all alarm, and now, there is a combat against security bots or Fed. Sec. forces are on their ways and the party only has 5 Turns to get out before they arrive.\\ | **Example**: If Gamblin' Greg attempts to open a safe, [[:Game Mechanics:Success And Failure:Critical Failure]|Fails]] and [[:Jobs:Gambler#Doubles Down]], then [[:Game Mechanics:Success And Failure:Critical Failure|Fails]] the [[:Game Mechanics:Flip a Coin#Reflip|Flip]], the [[:Game Mechanics:Success And Failure:Failure]] means the safe stays locked. However, the new spectacular [[:Game Mechanics:Success And Failure:Critical Failure]] might mean that in addition to the safe remaining firmly shut tight, Gregor sets off an alarm, and now, there is a combat against security bots or Fed. Sec. forces are on their way and the party only has 5 [[:Game Mechanics:Turn Order:Turn|Turns]] to get out before they arrive.\\ |
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| <WRAP Notice> **Ash's Aside** \\ | <WRAP Notice> **Ash's Aside** \\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Skills#Socialise]] [[:Game Mechanics:Check|Checks]] and [[:Game Mechanics:Attacks]] you perform.\\ | You gain a D4 [[:Game Mechanics:Bonus Die]] to all [[:Skills#Socialise]] [[:Game Mechanics:Check|Checks]] and [[:Game Mechanics:Attack|Attacks]] you perform.\\ |
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| At [[Jobs:Gambler#Gambler]] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\ | At [[Jobs:Gambler#Gambler]] ranks 3, 5, 7 & 9, you [[:Game Mechanics:Upgrading Or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Bonus Die]], to D6, D8, D10 & D12, respectively.\\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Definitions:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [Flip A Coin]: | Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Definitions:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. |
| * If [Tails], the [[:Game Mechanics:Definitions:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ | [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ |
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| At [[:Jobs:Gambler]] rank 4, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 4, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, you can [[:Jobs:Gambler#Mana Gamble]] instead of spending [[:Ratings:Mana]] to cast [Invocations] as well. You perform the [[:Jobs:Gambler#Mana Gamble]] once you finish the [[:Game Mechanics:Ritual]] and are required to spend the [[:Ratings:Mana]].\\ | In addition, you can [[:Jobs:Gambler#Mana Gamble]] instead of spending [[:Ratings:Mana]] to cast [[:Game Mechanics:Invocation|Invocations]] as well. You perform the [[:Jobs:Gambler#Mana Gamble]] once you finish the [[:Game Mechanics:Definitions:Ability:Ritual]] and are required to spend the [[:Ratings:Mana]].\\ |
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| At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [Enemy] casts a [[:Game Mechanics:Definitions:Spell]] you can [Game Mechanics:Definitions:Perceived|Perceive]. If you do so, [Flip A Coin]: | In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [[:Game Mechanics:Definitions:Enemy]] casts a [[:Game Mechanics:Spell]] you can [[Game Mechanics:Definitions:Perceived|Perceive]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Definitions:Spell]] is [Countered]. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is [Countered]. |
| * If [Tails], nothing happens and the use is wasted. | * If [[:Game Mechanics:Flip a Coin#Tails]], nothing happens and the use is wasted. |
| At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, whenever you cast a [[:Game Mechanics:Definitions:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [Heads], the [[:Game Mechanics:Definitions:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ | In addition, whenever you cast a [[:Game Mechanics:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ |
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| At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, instead of performing a [[:Game Mechanics:Ritual]] to cast an [Invocation], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [Flip A Coin]: | In addition, instead of performing a [[:Game Mechanics:Definitions:Ability:Ritual]] to cast an [[:Game Mechanics:Invocation]], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [Invocation] is cast immediately, as if the [[:Game Mechanics:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. |
| * If [Tails], the [Invocation] is cast immediately, as if the [[:Game Mechanics:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [Invocation] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [Allies]. Once the [Invocation] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [[:Game Mechanics:Invocation]] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [[:Game Mechanics:Definitions:Ally|Allies]]. Once the [[:Game Mechanics:Invocation]] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
| [[:Traits|Trait]]\\ | [[:Traits|Trait]]\\ |
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| Whenever you [Flip] a [Coin], you [Flip] two instead and choose either [[Game Mechanics:Dice Pool:Result]].\\ | Whenever you [[:Game Mechanics:Flip a Coin|Flip]] a [[:Game Mechanics:Flip a Coin|Coin]], you [[:Game Mechanics:Flip a Coin|Flip]] two instead and choose either [[Game Mechanics:Dice Pool:Result]].\\ |
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| ==== Lady Luck ==== | ==== Lady Luck ==== |
| //There comes a point in a Gambler’s life when the universe stops treating them like a meddler and starts treating them like a favoured child or a cursed one. Their luck stops costing them anything to call on; no grit spent, no strain, no second thoughts. They don’t push probability anymore—probability leans toward them like iron to a magnet. Every choice becomes an all-or-nothing coin flip with cosmic stakes. They’ll leap off a balcony and land in a passing parade float… or through the roof of a police skimmer. They’ll fire blind into the smoke and nail the real threat… or hit the only pipe in the whole damn room that explodes. Subtlety? Gone. Moderation? Dead. A fully awakened Gambler lives in a world that loves them or hates them with equal passion, and every action they take is a handshake with destiny itself. No middling outcomes. No safe bets. Just pure, uncut fortune, divine, deranged, and unstoppable.// \\ | //There comes a point in a Gambler’s life when the universe stops treating them like a meddler and starts treating them like a favoured child or a cursed one. Their luck stops costing them anything to call on; no grit spent, no strain, no second thoughts. They don’t push probability anymore, probability leans toward them like iron to a magnet. Every choice becomes an all-or-nothing coin flip with cosmic stakes. They’ll leap off a balcony and land in a passing parade float… or through the roof of a police skimmer. They’ll fire blind into the smoke and nail the real threat… or hit the only pipe in the whole damn room that explodes. Subtlety? Gone. Moderation? Dead. A fully awakened Gambler lives in a world that loves them or hates them with equal passion, and every action they take is a handshake with destiny itself. No middling outcomes. No safe bets. Just pure, uncut fortune, divine, deranged, and unstoppable.// \\ |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Your [Double Down] [Ability] no longer costs [[:Ratings:Grit Points]].\\ | Your [[:Jobs:Gambler#Double Down]] [[Game Mechanics:Definitions:Ability]] no longer costs [[:Ratings:Grit Points|GP]].\\ |
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| In addition, your [Double Down] [Ability] can now be performed an unlimited number of times per [Scene]. | In addition, your [[:Jobs:Gambler#Double Down]] [[Game Mechanics:Definitions:Ability]] can now be performed an unlimited number of times per [[:Game Mechanics:Scene]]. |
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| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * Wording updated. | |
| __Version 0.5 - Nov 2025__ | |
| * **Starting Package** | * **Starting Package** |
| * Bonus Mana increased to 10 from 5. | * Bonus Mana increased to 10 from 5. |
| | Version 0.5b - Dec 2025 |
| | * Wording updated. |
| | Version 0.5c - June 2026 |
| | * Wording updated. |
| | * Starting Mana Bonus reduced to 5 from 10 |
| | * Starting Proficiency list updated to include Knowledge - Material, Initiative and Reaction |
| | * Swapped the Ability progression of Gambler: |
| | * Gamblers now gain Silver Tongue at ranks 1, 3, 5, 7 & 9, instead of 2, 4, 6, 8 & 10 |
| | * Gamblers now gain Mana Gamble at ranks 2, 4, 6, 8 & 10, instead of 1, 3, 5, 7 & 9 |
| | * Silver Tongue can now grants free ranks and Abilities in the Animism Mastery instead of the Tradecraft Mastery |
| | * Mana Gamble has been significantly reworked: |
| | * At rank 2, Mana Gamble can now only be used on Spells |
| | * At higher ranks, Mana Gamble gains addition functionality, including the ability to Counter Spells and activate Invocations instantly |
| </WRAP> | </WRAP> |
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