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| jobs:gambler [2026/07/21 14:14] – [Double Down] ms_wuntch | jobs:gambler [2026/07/21 14:27] (current) – [Stack The Deck] ms_wuntch |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [Flip A Coin]: | Once per [[:Game Mechanics:Encounter]], instead of spending [[:Ratings:Mana]] to cast a [[:Game Mechanics:Spell]], you can [[:Jobs:Gambler#Mana Gamble]] instead. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost. |
| * If [Tails], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Spell]] is cast [[:Game Mechanics:Success And Failure|Successfully]], as if you had paid the [[:Ratings:Mana]] cost, however, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ | [[:Jobs:Gambler#Mana Gamble]] can't be used to pay for [[Game Mechanics:Definitions:Ability|Abilities]] with variable [[:Ratings:Mana]] costs.\\ |
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| At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 6, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [[:Game Mechanics:Definitions:Enemy]] casts a [[:Game Mechanics:Spell]] you can [[Game Mechanics:Definitions:Perceived|Perceive]]. If you do so, [Flip A Coin]: | In addition, you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as a [[Game Mechanics:Actions:Quick Action]], when an [[:Game Mechanics:Definitions:Enemy]] casts a [[:Game Mechanics:Spell]] you can [[Game Mechanics:Definitions:Perceived|Perceive]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Spell]] is [Countered]. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] is [Countered]. |
| * If [Tails], nothing happens and the use is wasted. | * If [[:Game Mechanics:Flip a Coin#Tails]], nothing happens and the use is wasted. |
| At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 8, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, whenever you cast a [[:Game Mechanics:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [Heads], the [[:Game Mechanics:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ | In addition, whenever you cast a [[:Game Mechanics:Spell]] with your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]], from a [[:Game Mechanics:Dice Pool:Result]] of [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Spell]] gains the [Absolute] [[Game Mechanics:Definitions:Ability]].\\ |
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| At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ | At [[:Jobs:Gambler]] rank 10, you gain another use of your [[:Jobs:Gambler#Mana Gamble]] [[Game Mechanics:Definitions:Ability]] per [[:Game Mechanics:Encounter]].\\ |
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| In addition, instead of performing a [[:Game Mechanics:Definitions:Ability:Ritual]] to cast an [[:Game Mechanics:Invocation]], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [Flip A Coin]: | In addition, instead of performing a [[:Game Mechanics:Definitions:Ability:Ritual]] to cast an [[:Game Mechanics:Invocation]], you can spend one of your uses to perform a [[:Jobs:Gambler#Mana Gamble]] as an [[Game Mechanics:Actions:Action]]. If you do so, [[:Game Mechanics:Flip a Coin]]: |
| * If [Heads], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. | * If [[:Game Mechanics:Flip a Coin#Heads]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. |
| * If [Tails], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [[:Game Mechanics:Invocation]] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [[:Game Mechanics:Definitions:Ally|Allies]]. Once the [[:Game Mechanics:Invocation]] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. | * If [[:Game Mechanics:Flip a Coin#Tails]], the [[:Game Mechanics:Invocation]] is cast immediately, as if the [[:Game Mechanics:Definitions:Ability:Ritual]] was performed [[:Game Mechanics:Success And Failure|Successfully]], ignoring the [[:Ratings:Mana]] cost. However, the [[:Game Mechanics:Invocation]] is resolved by the [[Game Mechanics:Definitions:Game Master|GM]], however they please, against yourself and your [[:Game Mechanics:Definitions:Ally|Allies]]. Once the [[:Game Mechanics:Invocation]] is resolved, you immediately suffer a [[:Game Mechanics:Miscast]]. |
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| [[:Traits|Trait]]\\ | [[:Traits|Trait]]\\ |
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| Whenever you [Flip] a [Coin], you [Flip] two instead and choose either [[Game Mechanics:Dice Pool:Result]].\\ | Whenever you [[:Game Mechanics:Flip a Coin|Flip]] a [[:Game Mechanics:Flip a Coin|Coin]], you [[:Game Mechanics:Flip a Coin|Flip]] two instead and choose either [[Game Mechanics:Dice Pool:Result]].\\ |
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| ==== Lady Luck ==== | ==== Lady Luck ==== |