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| jobs:merc [2026/06/28 19:45] – [Upgrade Job Die] ms_ash | jobs:merc [2026/07/01 08:56] (current) – [Expertise] ms_wuntch |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| You gain a free rank in one of the below [Masteries]. This can't increase the [Mastery] to a rank greater than your current [[:Jobs:Merc#Merc]] rank.\\ | You gain a free [[:Game Mechanics:Definitions:Rank]] in one of the below [Masteries]. This can't increase the [Mastery] to a [[:Game Mechanics:Definitions:Rank]] greater than your current [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]].\\ |
| <WRAP group> | <WRAP group> |
| <WRAP column quarter> | <WRAP column quarter> |
| </WRAP> | </WRAP> |
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| Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilities]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower rank to your new [[Jobs:Merc#Merc]] rank.\\ | Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilities]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilities]] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]].\\ |
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| **Example**: If you would advance your [[:Jobs:Merc#Merc]] rank to 3, you could use your free [Mastery] rank to advance your [Quickdraw] [Mastery] to rank 3 but you could not use it to advance your [Charm] [Mastery] to rank 4.\\ | **Example**: If you would advance your [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]] to 3, you could use your free [Mastery] [[:Game Mechanics:Definitions:Rank]] to advance your [Quickdraw] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 3 but you could not use it to advance your [Charm] [Mastery] to [[:Game Mechanics:Definitions:Rank]] 4.\\ |
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| Furthermore, you also gain a free rank in a [[:Skills|Skill]] of your choice. This can be any rank, regardless of your [[:Jobs:Merc#Merc]] ranks, but can't exceed your [[:Skills|Skill]] [[:Stats:Maximum Stats|Maximums]].\\ | Furthermore, you also gain a free [[:Game Mechanics:Definitions:Rank]] in a [[:Skills|Skill]] of your choice. This can be any [[:Game Mechanics:Definitions:Rank]], regardless of your [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank|Ranks]], but can't exceed your [[:Skills|Skill]] [[:Stats:Maximum Stats|Maximums]].\\ |
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| At [[:Jobs:Merc#Merc]] ranks 3, 5, 7 & 9 gain an additional free rank or pair of [[:Game Mechanics:Definitions:Ability|Abilities]] in one of the above [Masteries] and a [[:Skills|Skill]] of your choice, as detailed above. | At [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank|Ranks]] 3, 5, 7 & 9 gain an additional free [[:Game Mechanics:Definitions:Rank]] or pair of [[:Game Mechanics:Definitions:Ability|Abilities]] in one of the above [Masteries] and a [[:Skills|Skill]] of your choice, as detailed above. |
| ==== Grizzled ==== | ==== Grizzled ==== |
| //There’s a saying out on the rim: beware the old hand in a job where most die young. It fits the Merc like a glove. The galaxy chews through them by the dozen, sent into minefields, riots, or boardrooms just as dangerous, and only the ones who learn to bend without breaking make it to the other side. The survivors don’t just get tougher; they get smarter about pain. They learn how to take a hit and turn it into momentum, how to swallow an insult and use it later, how to keep talking when everyone else has run out of breath. They’re don't have superpowers; they have experience and a stubborn habit of refusing to quit. When a Merc hits that point, you can see it in their eyes, tired maybe, but steady. The kind of steady that wins fights, closes deals, and walks away from both still standing.// \\ | //There’s a saying out on the rim: beware the old hand in a job where most die young. It fits the Merc like a glove. The galaxy chews through them by the dozen, sent into minefields, riots, or boardrooms just as dangerous, and only the ones who learn to bend without breaking make it to the other side. The survivors don’t just get tougher; they get smarter about pain. They learn how to take a hit and turn it into momentum, how to swallow an insult and use it later, how to keep talking when everyone else has run out of breath. They’re don't have superpowers; they have experience and a stubborn habit of refusing to quit. When a Merc hits that point, you can see it in their eyes, tired maybe, but steady. The kind of steady that wins fights, closes deals, and walks away from both still standing.// \\ |
| You gain an additional [[:Game Mechanics:Proficiencies|Proficiency]]. This can be [[:Ratings:Swagger]], [[Ratings:Presence]], [[Ratings:Initiative]], [[Ratings:Reaction]] or any [[:Skills]].\\ | You gain an additional [[:Game Mechanics:Proficiencies|Proficiency]]. This can be [[:Ratings:Swagger]], [[Ratings:Presence]], [[Ratings:Initiative]], [[Ratings:Reaction]] or any [[:Skills]].\\ |
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| In addition, you gain an additional [[:Game Mechanics:Resistances|Resistance]] at [[:Jobs:Merc#Merc]] rank 4. This can be [[:Ratings:Fortitude Save|Fortitude]], [[:Ratings:Reflex Save|Reflex]], [[:Ratings:Will Save|Will]] or [[:Ratings:Insight Save|Insight]].\\ | In addition, you gain an additional [[:Game Mechanics:Resistances|Resistance]] at [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]] 4. This can be [[:Ratings:Fortitude Save|Fortitude]], [[:Ratings:Reflex Save|Reflex]], [[:Ratings:Will Save|Will]] or [[:Ratings:Insight Save|Insight]].\\ |
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| **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Merc#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] or [[:Game Mechanics:Resistances|Resistant]] in it.\\ | **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Merc#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] or [[:Game Mechanics:Resistances|Resistant]] in it.\\ |
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| At [[Jobs:Merc#Merc]] ranks 6 & 10, you gain an additional [[:Game Mechanics:Proficiencies|Proficiency]], as detailed above. At [[Jobs:Merc#Merc]] rank 8, you gain an additional [[:Game Mechanics:Resistances|Resistance]], as detailed above. | At [[Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank|Ranks]] 6 & 10, you gain an additional [[:Game Mechanics:Proficiencies|Proficiency]], as detailed above. At [[Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]] 8, you gain an additional [[:Game Mechanics:Resistances|Resistance]], as detailed above. |
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\ |
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| At [[:Jobs:Merc#Merc]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. | At [[:Jobs:Merc#Merc]] [[:Game Mechanics:Definitions:Rank]] 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. |
| ==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| You apply your [[Game Mechanics:Definitions:Job Die]] to your [[:Game Mechanics:Proficiencies]] and [[:Game Mechanics:Resistances]] an additional time.\\ | You apply your [[Game Mechanics:Definitions:Job Die]] to your [[:Game Mechanics:Proficiencies]] and [[:Game Mechanics:Resistances]] an additional time.\\ |
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| This can allow you to apply your [[Game Mechanics:Definitions:Job Die]] to [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attacks]] or [[:Game Mechanics:Save|Saves]] up to three times, in combination with certain [[Game Mechanics:Definitions:Ability|Abilities]]. | This can allow you to apply your [[Game Mechanics:Definitions:Job Die]] to [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]] or [[:Game Mechanics:Save|Saves]] up to three times, in combination with certain [[Game Mechanics:Definitions:Ability|Abilities]]. |
| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |