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jobs:rigger [2026/07/01 09:43] – [Love Tap] ms_wuntchjobs:rigger [2026/08/03 14:17] (current) – [You'd Have To Be Mad] ms_ash
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 At [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank|Ranks]] 4, 6, 8, & 10, the [[:Game Mechanics:Bonus Die]] is [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]] to a D6, D8, D10 & D12, respectively.\\ At [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank|Ranks]] 4, 6, 8, & 10, the [[:Game Mechanics:Bonus Die]] is [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]] to a D6, D8, D10 & D12, respectively.\\
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-In addition, you gain 1 free [[:Game Mechanics:Definitions:Rank]] in one of the following [Masteries]: [Fabrication], [Industrial], [Mad_Science] or [Mechanics]. This can't increase this [Mastery] to a [[:Game Mechanics:Definitions:Rank]] greater than your current [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank]].+In addition, you gain 1 free [[:Game Mechanics:Definitions:Rank]] in one of the following [Masteries]: [Fabrication], [Industrial], [Mad_Science] or [Mechanics]. This can't increase this [Mastery] to a [[:Game Mechanics:Definitions:Rank]] greater than your current [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank]].\\
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 Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [Abilities] from one of them instead. These [Abilities] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank]].\\ Alternatively, instead of gaining a free [[:Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [Abilities] from one of them instead. These [Abilities] must be of equal or lower [[:Game Mechanics:Definitions:Rank]] to your new [[:Jobs:Rigger]] [[:Game Mechanics:Definitions:Rank]].\\
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
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-You can talk to [[:Items]], [Vehicles], [[:Cyberware]] or technology in general (or its spirit), without the need for [[:Skills]], [[:Game Mechanics:Defintions:Ability|Abilities]] or [[:Ratings:Presence]]. It will simply act as if it has a personality of its own, able to answer questions and even have wants or desires. It can even perform functions within it's power if you ask, such as turn on or perform it's purpose, as [[:Game Mechanics:Defintions:Appropriate]].\\+You can talk to [[:Items]], [Vehicles], [[:Cyberware]] or technology in general (or its spirit), without the need for [[:Skills]], [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Ratings:Presence]]. It will simply act as if it has a personality of its own, able to answer questions and even have wants or desires. It can even perform functions within it's power if you ask, such as turn on or perform it's purpose, as [[:Game Mechanics:Definitions:Appropriate]].\\
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-You may need to convince the piece of technology to talk to you, just as you might a living person, but most are excited to just be heard for a change and will likely divulge any information or perform any task within their power, if asked, without the need for a [[:Game Mechanics:Check]], [[:Game Mechanics:Attacks|Attack]] or [[:Game Mechanics:Save]].\\+You may need to convince the piece of technology to talk to you, just as you might a living person, but most are excited to just be heard for a change and will likely divulge any information or perform any task within their power, if asked, without the need for a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].\\
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 <WRAP notice> <WRAP notice>