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| jobs:suit [2026/07/01 12:14] – [Profession - Thool Tycoon] ms_wuntch | jobs:suit [2026/07/01 12:20] (current) – [Big Shot] ms_wuntch |
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| In addition, gain 2 free [Mastery] [[:Game Mechanics:Definitions:Rank|Ranks]], distributed among the following [Masteries] as you choose. Both [[:Game Mechanics:Definitions:Rank|Ranks]] may be assigned to the same [Mastery]: | In addition, gain 2 free [Mastery] [[:Game Mechanics:Definitions:Rank|Ranks]], distributed among the following [Masteries] as you choose. Both [[:Game Mechanics:Definitions:Rank|Ranks]] may be assigned to the same [Mastery]: |
| <WRAP group> | <WRAP group> |
| <WRAP column half> | <WRAP column quarter> |
| | **** |
| | </WRAP> |
| | <WRAP column quarter> |
| * [Alchemy] | * [Alchemy] |
| * [Co-Piloting] | * [Co-Piloting] |
| * [Parasomnia] | * [Parasomnia] |
| </WRAP> | </WRAP> |
| <WRAP column half> | <WRAP column quarter> |
| * [Charm] | * [Charm] |
| * [Extrospection] | * [Extrospection] |
| * [Meditation] | * [Meditation] |
| * [Pharmaceutical] | * [Pharmaceutical] |
| | </WRAP> |
| | <WRAP column quarter> |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain the Social Catalyst Ability: | You gain the **Social Catalyst** [[:Game Mechanics:Definitions:Ability]]: |
| ^Social Catalyst^ | <WRAP center 700px> |
| |Trait| | |< - 25% 50% 25%>| |
| |If a [Perceived] [Ally] is [[:Game Mechanics:Proficiencies|Proficient]] in a [[:Skills|Skill]], then you are treated as if you are also [[:Game Mechanics:Proficiencies|Proficient]] in that [[:Skills|Skill]]. If you are already [[:Game Mechanics:Proficiencies|Proficient]] in that [[:Skills|Skill]] then you may apply your [[:Game Mechanics:Definitions:Job Die]] twice. \\ \\ Social Catalyst can't grant [[:Game Mechanics:Proficiencies|Proficiency]] in [Initiative], [Reaction], [Swagger] or [Presence].| | ^**Social Catalyst**^^^ |
| | | [[:Traits|Trait]] | | | |
| | |If a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Ally]] is [[:Game Mechanics:Proficiencies|Proficient]] in a [[:Skills|Skill]], then you are treated as if you are also [[:Game Mechanics:Proficiencies|Proficient]] in that [[:Skills|Skill]]. If you are already [[:Game Mechanics:Proficiencies|Proficient]] in that [[:Skills|Skill]] then you may apply your [[:Game Mechanics:Definitions:Job Die]] twice. \\ \\ **Social Catalyst** can't grant [[:Game Mechanics:Proficiencies|Proficiency]] in [Initiative], [Reaction], [Swagger] or [Presence].||| |
| | </WRAP> |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
| ==== Entrepreneur ==== | ==== Entrepreneur ==== |
| * [WyvernWorks Studios] - //Your Childhood, Copyrighted.// | * [WyvernWorks Studios] - //Your Childhood, Copyrighted.// |
| |
| In addition, you gain 10,000c [Income].\\ | In addition, you gain 10,000c [[:Game Mechanics:Definitions:Income]].\\ |
| |
| * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 4 you gain an additional 30,000c Income (for a total of 40,000c Income).\\ | * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 4 you gain an additional 30,000c [[:Game Mechanics:Definitions:Income]] (for a total of 40,000c [[:Game Mechanics:Definitions:Income]]).\\ |
| * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 6 you gain an additional 50,000c Income (for a total of 90,000c Income).\\ | * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 6 you gain an additional 50,000c [[:Game Mechanics:Definitions:Income]] (for a total of 90,000c [[:Game Mechanics:Definitions:Income]]).\\ |
| * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 8 you gain an additional 70,000c Income (for a total of 160,000c Income).\\ | * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 8 you gain an additional 70,000c [[:Game Mechanics:Definitions:Income]] (for a total of 160,000c [[:Game Mechanics:Definitions:Income]]).\\ |
| * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 10 you gain an additional 90,000c Income (for a total of 250,000c Income). | * At [[:Jobs:Suit#Suit|Suit]] [[:Game Mechanics:Definitions:Rank]] 10 you gain an additional 90,000c [[:Game Mechanics:Definitions:Income]] (for a total of 250,000c [[:Game Mechanics:Definitions:Income]]). |
| |
| <WRAP Notice> **Ash's Aside** \\ | <WRAP Notice> **Ash's Aside** \\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain a [Vehicle], worth 1,000,000c in [Value]. This [Vehicle] also comes with a talented and loyal personal driver. Work together with your [GM] to generate an [NPC], with roughly half of your [EXP] who will act as your loyal driver, valet, aide or assistant.\\ | You gain a [Vehicle], worth 1,000,000c in [[:Game Mechanics:Definitions:Value]]. This [Vehicle] also comes with a talented and loyal personal driver. Work together with your [[:Game Mechanics:Definitions:Game Master|GM]] to generate an [[:Game Mechanics:Definitions:Non-Cast Characters|NCC]], with roughly half of your [[:Game Mechanics:Definitions:Experience|EXP]] who will act as your loyal driver, valet, aide or assistant.\\ |
| \\ | \\ |
| This [NPC] is a living character in the narrative and will have wants and needs, much like any other character. This relationship will need to be maintained, much like any other, or else they may not remain loyal forever.\\ | This [[:Game Mechanics:Definitions:Non-Cast Characters|NCC]] is a living character in the narrative and will have wants and needs, much like any other character. This relationship will need to be maintained, much like any other, or else they may not remain loyal forever.\\ |
| \\ | \\ |
| This [Vehicle] has no [[:Game Mechanics:Definitions:Upkeep]] and can't be sold. Any repairs, as [[:Game Mechanics:Definitions:Appropriate]], will be covered by your company. It can, however, be modified and customized at your expense, much like any other [Vehicle].\\ | This [Vehicle] has no [[:Game Mechanics:Definitions:Upkeep]] and can't be sold. Any repairs, as [[:Game Mechanics:Definitions:Appropriate]], will be covered by your company. It can, however, be modified and customized at your expense, much like any other [Vehicle].\\ |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain the [Big Shot] [[:Game Mechanics:Definitions:Ability]] listed under your chosen [Profession]. See your chosen [Profession] for details. | You gain the **Big Shot** [[:Game Mechanics:Definitions:Ability]] listed under your chosen [[:Jobs:Suit#Profession]]. See your chosen [[:Jobs:Suit#Profession]] for details. |
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| ===== Changelog ===== | ===== Changelog ===== |