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jobs:tamer [2026/07/01 12:53] – [Kindred Spirit] ms_wuntchjobs:tamer [2026/07/01 12:57] (current) – ["The Bigger They Are, The Harder They Fall!"] ms_wuntch
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 //You can’t hit what doesn’t move the way it’s supposed to. Tamers and their Kindred dodge fast and wrong. Wrong for a machine, wrong for a dogfight, the kind of wrong that makes computers stutter and tracking systems curse. Years spent running through jungles, diving through alien currents, and surviving on instinct have carved something unnatural into the way they move. They dip when you expect a weave, twist when they should fall, vanish from a sightline just before the trigger pull. It’s not just speed, it’s a living, breathing dance that machines or even people can’t quite predict and most shooters can’t follow. A lucky bullet can still tag one now and then, sure, but you better bring a lot of them because one bullet doesn't kill a dragon, it just pisses it off.// \\ //You can’t hit what doesn’t move the way it’s supposed to. Tamers and their Kindred dodge fast and wrong. Wrong for a machine, wrong for a dogfight, the kind of wrong that makes computers stutter and tracking systems curse. Years spent running through jungles, diving through alien currents, and surviving on instinct have carved something unnatural into the way they move. They dip when you expect a weave, twist when they should fall, vanish from a sightline just before the trigger pull. It’s not just speed, it’s a living, breathing dance that machines or even people can’t quite predict and most shooters can’t follow. A lucky bullet can still tag one now and then, sure, but you better bring a lot of them because one bullet doesn't kill a dragon, it just pisses it off.// \\
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-<wrap preview>[[:Game Mechanics:Actions:Free Action]]</wrap>.\\+[[:Game Mechanics:Actions:Free Action]].\\
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-You gain the [Evasive Movements] [Ability]: +You gain the [[:Jobs:Tamer#Evasive Movements]] [[:Game Mechanics:Definitions:Ability]]: 
-^Evasive Movements^ +<WRAP center 700px> 
-|[Free Action].+|< - 25% 50% 25%>| 
-|You can [Downgrade] a [Successful] <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> against yourself or your [Kindred Spirit] during a martial [Situation].\\ \\ You may only perform this [Action] once per <wrap preview>[[:Game_Mechanics:Encounter]]</wrap>.|+^**Evasive Movements**^^
 + [[:Game Mechanics:Actions:Free Action]]  |    |    
 +|You can [[:Game Mechanics:Upgrading or Downgrading:Downgrade]] a [[:Game Mechanics:Success and Failure:Success|Successful][[:Game Mechanics:Attack]] against yourself or your [Kindred Spirit] during a martial [[:Game Mechanics:Definitions:Situation]].\\ \\ You may only perform this [[:Game Mechanics:Actions|Action]] once per [[:Game Mechanics:Encounter]].||| 
 +</WRAP>
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 At [Tamer] ranks 3, 5, 7 & 9, you can perform [Evasive Movements] one additional time per [[:Game_Mechanics:Encounter]], for a [Total] of two, three, four and five times per [[:Game_Mechanics:Encounter]], respectively. At [Tamer] ranks 3, 5, 7 & 9, you can perform [Evasive Movements] one additional time per [[:Game_Mechanics:Encounter]], for a [Total] of two, three, four and five times per [[:Game_Mechanics:Encounter]], respectively.
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 You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
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-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
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 At [[:Jobs:Tamer#Tamer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. At [[:Jobs:Tamer#Tamer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
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 <wrap preview>[[:Traits|Trait]]</wrap>.\\ <wrap preview>[[:Traits|Trait]]</wrap>.\\
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-Anytime you or your [Kindred Spirit] deal <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] to a [Vehicle], you deal additional [Damage] equal to your [Job Die]. You add your [Job Die] to [Damage] once for each  [[:Game_Mechanics:Vehicle_Class|Class]] of the [Vehicle].\\+Anytime you or your [Kindred Spirit] deal <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] to a [Vehicle], you deal additional [Damage] equal to your [Job Die]. You add your [Job Die] to [Damage] once for each  [Class] of the [Vehicle].\\
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 // Example: If a rank 5 [Tamer] and their [Roc] is attacking a [Class]: 5 V.M.G. Giga-Miner, they would add five bonus D6 to any <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] they would deal. // // Example: If a rank 5 [Tamer] and their [Roc] is attacking a [Class]: 5 V.M.G. Giga-Miner, they would add five bonus D6 to any <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] they would deal. //