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jobs:tamer [2026/07/01 12:57] – [Evasive Movements] ms_wuntchjobs:tamer [2026/07/01 12:57] (current) – ["The Bigger They Are, The Harder They Fall!"] ms_wuntch
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 You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
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-If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\+If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade|Upgraded]] instead.\\
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 At [[:Jobs:Tamer#Tamer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. At [[:Jobs:Tamer#Tamer]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]].
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 <wrap preview>[[:Traits|Trait]]</wrap>.\\ <wrap preview>[[:Traits|Trait]]</wrap>.\\
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-Anytime you or your [Kindred Spirit] deal <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] to a [Vehicle], you deal additional [Damage] equal to your [Job Die]. You add your [Job Die] to [Damage] once for each  [[:Game_Mechanics:Vehicle_Class|Class]] of the [Vehicle].\\+Anytime you or your [Kindred Spirit] deal <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] to a [Vehicle], you deal additional [Damage] equal to your [Job Die]. You add your [Job Die] to [Damage] once for each  [Class] of the [Vehicle].\\
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 // Example: If a rank 5 [Tamer] and their [Roc] is attacking a [Class]: 5 V.M.G. Giga-Miner, they would add five bonus D6 to any <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] they would deal. // // Example: If a rank 5 [Tamer] and their [Roc] is attacking a [Class]: 5 V.M.G. Giga-Miner, they would add five bonus D6 to any <wrap preview>[[:Game Mechanics:Damage:Meat Damage|Meat]]</wrap>, [A.P.] or <wrap preview>[[:Game Mechanics:Damage:Magic Damage|Magic]]</wrap> [Damage] they would deal. //