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jobs:tanker [2026/06/27 14:18] – [Lead The Target] ms_ashjobs:tanker [2026/07/08 14:08] (current) – [Tanker] ms_wuntch
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 |  6  |  D8  |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]| |  6  |  D8  |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]|
 |  7  |  D8  |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]| |  7  |  D8  |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]|
-|  8  |  D10  |[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]|+|  8  |  D10  |[[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]|
 |  9  |  D10  |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]| |  9  |  D10  |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]|
 |  10  |  D12  |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]| |  10  |  D12  |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]|
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 Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\ Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\
 \\ \\
-^Hell Yeah^ +<WRAP center 700px> 
-|[[:Game Mechanics:Actions:Double Action]]| +|< - 25% 50% 25%>| 
-|You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].|+^**Hell Yeah**^^
 + [[:Game Mechanics:Actions:Double Action]]     |    
 +|You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].||| 
 +</WRAP>
 ===== Job Abilities ===== ===== Job Abilities =====
 ==== Bringing The Noise ==== ==== Bringing The Noise ====
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You reduce the [[:Game Mechanics:Ritual:Severity]] of the [[:Traits:Setup X|Set Up]] [[:Game Mechanics:Ritual]] by 10. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7, & 9, the reduction is increased to 20, 30, 40 & 50, respectively.\\+You reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Traits:Setup X|Set Up]] [[:Game Mechanics:Definitions:Ability:Ritual]] by 10. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7, & 9, the reduction is increased to 20, 30, 40 & 50, respectively.\\
 \\ \\
 In addition, you increase your effective [[:Stats:Brawn]] for the purposes of meeting the [[Game Mechanics:Stat Requirements|Requirements]] for [[:Items:Equipment]] by 1. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, this bonus is increased to 2, 3, 4 & 5, respectively.\\ In addition, you increase your effective [[:Stats:Brawn]] for the purposes of meeting the [[Game Mechanics:Stat Requirements|Requirements]] for [[:Items:Equipment]] by 1. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, this bonus is increased to 2, 3, 4 & 5, respectively.\\
 \\ \\
-Furthermore, you gain 1 [[:Inventory#Holster|Holster]]. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, you the amount of additional [[:Inventory#Holster|Holsters]] is increased to 2, 3, 4 & 5, respectively.\\+Furthermore, you gain 1 [[:Game Mechanics:Inventory#Holster Slot|Holster]]. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, the amount of additional [[:Game Mechanics:Inventory#Holster Slot|Holsters]] is increased to 2, 3, 4 & 5, respectively.\\
  
 ==== Targets Marked ==== ==== Targets Marked ====
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\+You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
 \\ \\
 If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\
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 You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\ You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\
 \\ \\
- Alpha Strike  +<WRAP center 700px> 
-|[[:Game Mechanics:Actions:Double Action]] [[:Traits:Tiring]]| +|< - 25% 50% 25%>| 
-| You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Defintions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.|+^**Alpha Strike**^^
 + [[:Game Mechanics:Actions:Double Action]]  |  [[:Traits:Tiring]]     
 +|You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Definitions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.||| 
 +</WRAP>
 \\ \\
 ==== Lead The Target ==== ==== Lead The Target ====
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Definitions:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]].+When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]].
  
 ==== Changelog ==== ==== Changelog ====
 <WRAP changelog center 800px> <WRAP changelog center 800px>
-__Version 0.5b - Dec 2025__ +Version 0.5 - Nov 2025
-  * Wording updated. +
-__Version 0.5 - Nov 2025__+
   * **Riding Heavy**   * **Riding Heavy**
     * No longer doubles Brawn Requirement of chosen Weapon.     * No longer doubles Brawn Requirement of chosen Weapon.
 +Version 0.5b - Dec 2025
 +  * Wording updated.
 +Version 0.5c - June 2026
 +  * Wording updated.
 +  * Starting Proficiency list updated to include Knowledge - Social and Reaction
 +  * Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed
 +  * Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually
 +  * Finders Keepers Action is now easier to use and has more use cases
 +  * Finders Keepers Action has been renamed to the Hell Yeah Action
 +  * Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die
 +  * Targets Marked now applies the Marked Condition, in addition to the Bonus Die
 +  * Alpha Strike reworked to allow you to perform Combat Actions with all Weaponry on a Vehicle, regardless of Consoles
 </WRAP> </WRAP>