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| jobs:tanker [2026/06/27 14:18] – [Lead The Target] ms_ash | jobs:tanker [2026/07/08 14:08] (current) – [Tanker] ms_wuntch |
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| | 6 | D8 |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]| | | 6 | D8 |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]| |
| | 7 | D8 |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]| | | 7 | D8 |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]| |
| | 8 | D10 |[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]| | | 8 | D10 |[[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]| |
| | 9 | D10 |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]| | | 9 | D10 |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]| |
| | 10 | D12 |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]| | | 10 | D12 |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]| |
| Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\ | Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\ |
| \\ | \\ |
| ^Hell Yeah^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Double Action]]| | |< - 25% 50% 25%>| |
| |You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].| | ^**Hell Yeah**^^^ |
| | | [[:Game Mechanics:Actions:Double Action]] | | | |
| | |You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].||| |
| | </WRAP> |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
| ==== Bringing The Noise ==== | ==== Bringing The Noise ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You reduce the [[:Game Mechanics:Ritual:Severity]] of the [[:Traits:Setup X|Set Up]] [[:Game Mechanics:Ritual]] by 10. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7, & 9, the reduction is increased to 20, 30, 40 & 50, respectively.\\ | You reduce the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Traits:Setup X|Set Up]] [[:Game Mechanics:Definitions:Ability:Ritual]] by 10. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7, & 9, the reduction is increased to 20, 30, 40 & 50, respectively.\\ |
| \\ | \\ |
| In addition, you increase your effective [[:Stats:Brawn]] for the purposes of meeting the [[Game Mechanics:Stat Requirements|Requirements]] for [[:Items:Equipment]] by 1. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, this bonus is increased to 2, 3, 4 & 5, respectively.\\ | In addition, you increase your effective [[:Stats:Brawn]] for the purposes of meeting the [[Game Mechanics:Stat Requirements|Requirements]] for [[:Items:Equipment]] by 1. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, this bonus is increased to 2, 3, 4 & 5, respectively.\\ |
| \\ | \\ |
| Furthermore, you gain 1 [[:Inventory#Holster|Holster]]. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, you the amount of additional [[:Inventory#Holster|Holsters]] is increased to 2, 3, 4 & 5, respectively.\\ | Furthermore, you gain 1 [[:Game Mechanics:Inventory#Holster Slot|Holster]]. At [[Jobs:Tanker#Tanker]] ranks 3, 5, 7 & 9, the amount of additional [[:Game Mechanics:Inventory#Holster Slot|Holsters]] is increased to 2, 3, 4 & 5, respectively.\\ |
| |
| ==== Targets Marked ==== | ==== Targets Marked ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
| \\ | \\ |
| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
| You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\ | You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\ |
| \\ | \\ |
| ^ Alpha Strike ^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Double Action]] - [[:Traits:Tiring]]| | |< - 25% 50% 25%>| |
| | You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Defintions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.| | ^**Alpha Strike**^^^ |
| | | [[:Game Mechanics:Actions:Double Action]] | [[:Traits:Tiring]] | | |
| | |You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Definitions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.||| |
| | </WRAP> |
| \\ | \\ |
| ==== Lead The Target ==== | ==== Lead The Target ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Definitions:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]]. | When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]]. |
| |
| ==== Changelog ==== | ==== Changelog ==== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * Wording updated. | |
| __Version 0.5 - Nov 2025__ | |
| * **Riding Heavy** | * **Riding Heavy** |
| * No longer doubles Brawn Requirement of chosen Weapon. | * No longer doubles Brawn Requirement of chosen Weapon. |
| | Version 0.5b - Dec 2025 |
| | * Wording updated. |
| | Version 0.5c - June 2026 |
| | * Wording updated. |
| | * Starting Proficiency list updated to include Knowledge - Social and Reaction |
| | * Bug Fixed: The Starting Proficiency list incorrectly listed Natural as a possible option and has been removed |
| | * Riding Heavy no longer requires the Tanker to specify a specific Vehicle. They may instead wield and install a single Class 2 Weapon, individually |
| | * Finders Keepers Action is now easier to use and has more use cases |
| | * Finders Keepers Action has been renamed to the Hell Yeah Action |
| | * Targets Marked has been adjusted to no longer apply Properties, in addition to the Bonus Die |
| | * Targets Marked now applies the Marked Condition, in addition to the Bonus Die |
| | * Alpha Strike reworked to allow you to perform Combat Actions with all Weaponry on a Vehicle, regardless of Consoles |
| </WRAP> | </WRAP> |