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| jobs:tanker [2026/07/01 13:04] – [Bringing The Noise] ms_wuntch | jobs:tanker [2026/07/08 14:08] (current) – [Tanker] ms_wuntch |
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| | 6 | D8 |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]| | | 6 | D8 |[[:Jobs:Tanker#Targets Marked]] (D8), [[Tanker#Upgrade Job Die]]| |
| | 7 | D8 |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]| | | 7 | D8 |[[:Jobs:Tanker#Bringing The Noise]] (4/40/4), [[:Jobs:Tanker#Bonus Proficiency]]| |
| | 8 | D10 |[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]| | | 8 | D10 |[[:Jobs:[Tanker#Targets Marked]] (D10), [[:Jobs:Tanker#Upgrade Job Die]]| |
| | 9 | D10 |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]| | | 9 | D10 |[[:Jobs:Tanker#Bringing The Noise]] (5/50/5), [[:Jobs:Tanker#Bonus Proficiency]]| |
| | 10 | D12 |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]| | | 10 | D12 |[[:Jobs:Tanker#Targets Marked]] (D12), [[:Jobs:Tanker#Upgrade Job Die]] , [[:Jobs:Tanker#Lead The Target]]| |
| Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\ | Furthermore, you gain the [[:Jobs:Tanker#Riding Heavy|Hell Yeah]] [[:Game Mechanics:Actions:Double Action]]:\\ |
| \\ | \\ |
| ^Hell Yeah^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Double Action]]| | |< - 25% 50% 25%>| |
| |You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].| | ^**Hell Yeah**^^^ |
| | | [[:Game Mechanics:Actions:Double Action]] | | | |
| | |You may remove or install a [Class] 1 or 2 [[Items:Equipment:Weapons|Weapon]] from a [Weaponry] [Component] or [Module] in an [Allied], [Uncrewed] or [Destroyed] [Vehicle].||| |
| | </WRAP> |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
| ==== Bringing The Noise ==== | ==== Bringing The Noise ==== |
| You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\ | You gain the [[:Jobs:Tanker#Alpha Strike]] [[:Game Mechanics:Definitions:Ability]]:\\ |
| \\ | \\ |
| ^ Alpha Strike ^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Double Action]] - [[:Traits:Tiring]]| | |< - 25% 50% 25%>| |
| | You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Defintions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.| | ^**Alpha Strike**^^^ |
| | | [[:Game Mechanics:Actions:Double Action]] | [[:Traits:Tiring]] | | |
| | |You may perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]] with each [Weaponry] [Component] installed on the [Vehicle] you are [Crewing], up to a maximum of five [Components], provided each could normally be used to perform the [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action]]. For the purposes of this [[:Game Mechanics:Definitions:Ability]], you count as being mounted to every relevant [Console]. \\ \\ Once these [[Basic Abilities:Combat]] [[:Game Mechanics:Actions:Action|Actions]] have been resolved, you trigger [Overload] for each [Component] after the first.||| |
| | </WRAP> |
| \\ | \\ |
| ==== Lead The Target ==== | ==== Lead The Target ==== |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Definitions:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]]. | When you perform [[:Game Mechanics:Definitions:Distant]] [[:Game Mechanics:Attack|Attacks]] with [[:Items:Equipment:Weapons]] or [Weaponry] [Components], you do so under the effects of the [[:Traits:Arc]] [[:Traits|Trait]]. |
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| ==== Changelog ==== | ==== Changelog ==== |