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| jobs:voker [2026/06/27 23:31] – [Tradition: Field Mage] ms_ash | jobs:voker [2026/08/03 14:33] (current) – [Changelog] ms_ash | ||
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| And Susie? Oh, she’s special. Gnomish woman, all smiles and manners, talks soft, never raises her voice. Folks see her in a committee meeting and think she’s harmless. That’s her favourite trick. See, Susie deals in debts. You make a deal with her, that’s for life, and if you’re lucky, that’s all it is. I’ve seen people try to weasel out, and honey, they still keep their appointments… they just don’t always keep their pulses. Death’s not an excuse where she’s concerned; it’s just another kind of delivery schedule.\\ | And Susie? Oh, she’s special. Gnomish woman, all smiles and manners, talks soft, never raises her voice. Folks see her in a committee meeting and think she’s harmless. That’s her favourite trick. See, Susie deals in debts. You make a deal with her, that’s for life, and if you’re lucky, that’s all it is. I’ve seen people try to weasel out, and honey, they still keep their appointments… they just don’t always keep their pulses. Death’s not an excuse where she’s concerned; it’s just another kind of delivery schedule.\\ | ||
| \\ | \\ | ||
| - | But I’ll tell you this — she’s lovely. Charming, even. Knows which fork to use at dinner, remembers your kids’ birthdays, sends condolence flowers to your next of kin. There’s no reason to fight her, not unless you’ve lost your damn mind. You treat her fair, she’ll do the same. And if she ever owes you a favour? Son, that’s the closest thing to divine insurance you’ll ever own. Why worry about all this fake power of influence and all that when you can wield power, the powers of the gods at your finger tips and we both know, she's got both.\\ | + | But I’ll tell you this, she’s lovely. Charming, even. Knows which fork to use at dinner, remembers your kids’ birthdays, sends condolence flowers to your next of kin. There’s no reason to fight her, not unless you’ve lost your damn mind. You treat her fair, she’ll do the same. And if she ever owes you a favour? Son, that’s the closest thing to divine insurance you’ll ever own. Why worry about all this fake power of influence and all that when you can wield power, the powers of the gods at your finger tips and we both know, she's got both.\\ |
| \\ | \\ | ||
| That’s the thing about Vokers, they don’t need titles or armies. They’re patient, eternal, and full of quiet power. While the rest of us build empires outta stone and steel, they build inevitability. You can buy ships, guns, whole planets if you want but when a Voker starts talkin’ to the universe, the universe listens. So maybe show that little gnome some respect, hm? The only reason she’s ‘low level’ is ‘cause it’s easier to count who she’s already outlived than who she hasn’t.// \\ | That’s the thing about Vokers, they don’t need titles or armies. They’re patient, eternal, and full of quiet power. While the rest of us build empires outta stone and steel, they build inevitability. You can buy ships, guns, whole planets if you want but when a Voker starts talkin’ to the universe, the universe listens. So maybe show that little gnome some respect, hm? The only reason she’s ‘low level’ is ‘cause it’s easier to count who she’s already outlived than who she hasn’t.// \\ | ||
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| </ | </ | ||
| </ | </ | ||
| - | Alternatively, | + | Alternatively, |
| + | \\ | ||
| + | In addition, as you progress your [[: | ||
| + | * At [[: | ||
| + | * At [[: | ||
| + | * At [[: | ||
| + | * At [[: | ||
| + | * At [[: | ||
| + | Furthermore, | ||
| \\ | \\ | ||
| **Please Note**: A [[: | **Please Note**: A [[: | ||
| - | \\ | ||
| - | In addition, at [[: | ||
| - | \\ | ||
| - | Furthermore, | ||
| ===== Job Abilities ===== | ===== Job Abilities ===== | ||
| ==== Waking Trance ==== | ==== Waking Trance ==== | ||
| Line 91: | Line 95: | ||
| ==== Voker' | ==== Voker' | ||
| - | TBA. | + | //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker' |
| + | \\ | ||
| + | [[Game Mechanics: | ||
| + | \\ | ||
| + | You gain a [[:Game Mechanics: | ||
| + | \\ | ||
| + | At [[: | ||
| + | \\ | ||
| + | In addition, you gain the [[: | ||
| + | \\ | ||
| + | <WRAP center 700px> | ||
| + | |< - 25% 50% 25%>| | ||
| + | ^**Craft - Voker' | ||
| + | | **[[: | ||
| + | |Craft D4 [[: | ||
| + | </ | ||
| + | \\ | ||
| + | At Voker rank 4, 6, 8 & 10, you can increase the [[[Game Mechanics: | ||
| + | \\ | ||
| + | <WRAP center 700px> | ||
| + | |< 100% 22% 22% 12% 22% 22% >| | ||
| + | ^Voker' | ||
| + | ^[[Game_Mechanics: | ||
| + | ^[[Game_Mechanics: | ||
| + | ^[[Game_Mechanics: | ||
| + | | **[[: | ||
| + | ^Traits ||||| | ||
| + | | [[: | ||
| + | ^Effects||||| | ||
| + | |**[[:Game Mechanics: | ||
| + | </ | ||
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| - | ==== Tradition: Tranceporter ==== | ||
| - | //The Tranceporter tradition is one of the newest Voker lineages, emerging from the Rigging Boom and formalised by Philo’s Groove only a few centuries ago. Tranceporters practice parasomnia — the ancient Elven art of controlled, benevolent possession — placing themselves into a guided magical sleep and inviting spirits to temporarily assume control of their bodies. Through the School of Tranceportation, | ||
| - | \\ | ||
| - | * You gain 1 free rank in the [Paramonia] [Mastery]. This rank cannot exceed your new [Voker] rank. Alternatively, | ||
| - | * You nominate one of the following [Masteries]: | ||
| - | * You gain 1 free rank in the nominated [Mastery]. This rank cannot exceed your new [Voker] rank. Alternatively, | ||
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | You gain a [Job Die]. A [Job Die] is a [Bonus Die] that is added to [Checks] or [Saves] that you are [Proficient] or [Resistant] in, respectively. Your [Job Die] is a D4.\\ | + | You gain a [[Game Mechanics: |
| \\ | \\ | ||
| - | If you gain an additional instance of this [Ability], and you already have a [Job Die], you do not gain another; it is [Upgraded] instead.\\ | + | If you gain an additional instance of this [[Game Mechanics: |
| \\ | \\ | ||
| - | At [Voker] rank 4, 6, 8 & 10, you gain an additional instance of this [Ability]. | + | At [[:Jobs:Voker#Voker]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics: |
| ==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | You gain an additional [Proficiency]. This can be [Swagger], [Presence], [Initiative], | + | You gain an additional [[:Game Mechanics: |
| \\ | \\ | ||
| - | **Please Note**: You can select any of the above options, not just the ones listed on the [Job Proficiency List], so long as you are not already [Proficient] in it.\\ | + | **Please Note**: You can select any of the above options, not just the ones listed on the [[: |
| \\ | \\ | ||
| - | At [Voker] rank 5, 7 & 9, you gain an additional instance of this [Ability]. | + | At [[:Jobs:Voker#Voker]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics: |
| ==== Mana Font ==== | ==== Mana Font ==== | ||
| //For most beings, mana sticks to the meat — clings to nerves, muscles, bone. You scrape off what you can, burn it, and call that spellcasting. But a Voker? They don’t just tap the flow; they open the gates. Through training, meditation, or sheer stubborn will, they learn to let the Astral Space move through them instead of around them. Mana doesn’t pile up inside a Voker; it breathes with them — in, out, constant, endless. They don’t hold more power than anyone else; they just never run dry. While others sputter and stall, a Voker keeps the current flowing, drawing raw energy straight from the source. It’s not storage — it’s communion. And once you’ve seen it, you understand why the stars themselves seem to bend when a Voker really lets go.// \\ | //For most beings, mana sticks to the meat — clings to nerves, muscles, bone. You scrape off what you can, burn it, and call that spellcasting. But a Voker? They don’t just tap the flow; they open the gates. Through training, meditation, or sheer stubborn will, they learn to let the Astral Space move through them instead of around them. Mana doesn’t pile up inside a Voker; it breathes with them — in, out, constant, endless. They don’t hold more power than anyone else; they just never run dry. While others sputter and stall, a Voker keeps the current flowing, drawing raw energy straight from the source. It’s not storage — it’s communion. And once you’ve seen it, you understand why the stars themselves seem to bend when a Voker really lets go.// \\ | ||
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | You double the maximum [Mana] gained from your <wrap preview>[[: | + | You double the maximum [[:Ratings:Mana]] gained from your [[: |
| \\ | \\ | ||
| - | In addition, at the end of the [Scene] you restore additional [Mana] equal to your [Hokum], effectively doubling the amount of [Mana] restored.\\ | + | In addition, at the end of the [[:Game Mechanics:Scene]] you restore additional [[:Ratings:Mana]] equal to your [[:Stats:Hokum]], effectively doubling the amount of [[:Ratings:Mana]] restored.\\ |
| \\ | \\ | ||
| - | **Example**: | + | **Example**: |
| ==== Astral Conduit ==== | ==== Astral Conduit ==== | ||
| //Most spellcasters wrestle magic into shape — they drag it, twist it, force it to obey. But the Voker learns the secret truth: mana doesn’t like being ordered. It’s alive in its own way, restless and wild, moving where it pleases. The greatest Vokers stop fighting it. They listen. They adapt their invocations, | //Most spellcasters wrestle magic into shape — they drag it, twist it, force it to obey. But the Voker learns the secret truth: mana doesn’t like being ordered. It’s alive in its own way, restless and wild, moving where it pleases. The greatest Vokers stop fighting it. They listen. They adapt their invocations, | ||
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| ===== Changelog ===== | ===== Changelog ===== | ||
| <WRAP changelog center 800px> | <WRAP changelog center 800px> | ||
| - | __Version | + | Version |
| * **"Are You Gunna Eat That?" | * **"Are You Gunna Eat That?" | ||
| - | * Removed. | + | * No longer allows free ranks to exceed Voker rank. |
| + | * Now offers choice of Cultivate Ability instead of Rank. | ||
| + | Version 0.5b - Dec 2025 | ||
| + | * **"Are You Gunna Eat That?" | ||
| + | * Removed | ||
| * **Arcane Traditions** | * **Arcane Traditions** | ||
| - | * Added in place of "Are You Gunna Eat That?". | + | * Added in place of "Are You Gunna Eat That?" |
| * **Mana Font** | * **Mana Font** | ||
| * Increased Mana restored | * Increased Mana restored | ||
| - | __Version | + | Version |
| - | * **"Are You Gunna Eat That?"** | + | * Wording updated |
| - | * No longer | + | |
| - | * Now offers choice of Cultivate | + | |
| + | | ||
| + | | ||
| + | * Voker' | ||
| + | * Voker' | ||
| + | Version 0.5c - Aug 2026 | ||
| + | * Magical Prodigy | ||
| </ | </ | ||
| - | |||
